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Renderer.cpp
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Renderer.cpp
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/*
* $Id: Renderer.cpp 298 2015-03-25 13:00:40Z bernardt.duvenhage $
*/
/*
* Renderer.cpp
* StitchEngine
*
* Created by Bernardt Duvenhage on 2011/05/09.
* Copyright $Date: 2015-03-25 15:00:40 +0200 (Wed, 25 Mar 2015) $ Bernardt Duvenhage. All rights reserved.
*
*
* This file is part of StitchEngine.
* StitchEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* StitchEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with StitchEngine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "Renderer.h"
#include "Timer.h"
#include <vector>
#ifdef _OPENMP
#include <omp.h>
#endif
#ifdef USE_CXX11
#include <thread>
#else
#include <boost/thread.hpp>
#endif
void stitch::Renderer::get_copyright(std::string ©rightStr)
{
copyrightStr=std::string("Copyright $Date: 2015-03-25 15:00:40 +0200 (Wed, 25 Mar 2015) $ Bernardt Duvenhage. All rights reserved.\n This file is part of StitchEngine. StitchEngine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. StitchEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with StitchEngine. If not, see <http://www.gnu.org/licenses/>.");
}
//=======================================================================//
stitch::Renderer::Renderer(Scene * const scene) : scene_(scene)
{
}
//=======================================================================//
stitch::ForwardRenderer::ForwardRenderer(Scene * const scene, uint8_t gatherDepth, const size_t samplesPerPixel, const bool printStats) :
Renderer(scene),
gatherDepth_(gatherDepth),
samplesPerPixel_(samplesPerPixel),
printStats_(printStats)
{
}
//=======================================================================//
void stitch::ForwardRenderer::renderTask(RadianceMap * const radianceMap,
const stitch::Camera * const camera,
const size_t taskID,
const size_t iyStart, const size_t iyStride)
{
const size_t imgWidth=radianceMap->getWidth();
const size_t imgHeight=radianceMap->getHeight();
const float halfWindowHeight = radianceMap->getHeight() * 0.5f;
const float halfWindowWidth = radianceMap->getWidth() * 0.5f;
const float recipWindowWidth = 1.0f / radianceMap->getWidth();
stitch::Timer timer;
stitch::Timer_t startTick, endTick;
//Note!!!: The (ix,iy) is remapped/shuffled by the below call to radianceMap->getRandomisedXY(...)!
for (size_t iy=iyStart; iy<imgHeight; iy+=iyStride)
{
if (!stopRender_)
{
for (size_t ix=0; ix<imgWidth; ++ix)
{
/*
startTick=timer.tick();
*/
size_t x=ix;
size_t y=iy;
radianceMap->getShuffledXY(ix, iy, x, y);
Colour_t mapRadiance;
for (size_t s=0; s<samplesPerPixel_; ++s)
{
Ray ray=camera->getPrimaryRay(x, y,//RAY IDs
(x+0.5f-halfWindowWidth)*recipWindowWidth,
(y+0.5f-halfWindowHeight)*recipWindowWidth);
ray.gatherDepth_=gatherDepth_;
this->gather(ray);
mapRadiance+=ray.returnRadiance_;
}
mapRadiance*=1.0f/samplesPerPixel_;
/*
endTick=timer.tick();
const double pixelTime=timer.delta_n(startTick, endTick)*0.00001;
mapRadiance(pixelTime);
*/
//Note: currently the angle between the radiancemap pixel normal and the incoming radiance direction is ignored!
radianceMap->setMapValue(x, y, mapRadiance, iyStart);
}
if ((iy%(imgHeight/100))==0)
{
std::cout << ".";
std::cout.flush();
if ((taskID==0)&&(printStats_))
{
std::cout << (iy * 100 / imgHeight) << "%..";
}
}
}
}
}
//=======================================================================//
void stitch::ForwardRenderer::render(RadianceMap &radianceMap,
const stitch::Camera * const camera,
const float frameDeltaTime)
{
stopRender_=false;
radianceMap.clear(Colour_t());
//=== Pre-render e.g. light pass ===//
{
stitch::Timer timer;
stitch::Timer_t startTick, endTick;
std::cout << " Doing pre-render...\n";
std::cout.flush();
startTick=timer.tick();
preForwardRender(radianceMap, camera, frameDeltaTime);//Call sub-class' preRender before doing the forward pass from the camera.
endTick=timer.tick();
std::cout << " pre-render in " << timer.delta_m(startTick, endTick) << " ms...done.\n";
std::cout.flush();
}
//=== ===//
//=== Forward render i.e. camera pass ===//
{
stitch::Timer timer;
stitch::Timer_t startTick, endTick;
std::cout << " Doing forward render...";
std::cout.flush();
#ifdef USE_CXX11
size_t numRenderThreads=std::thread::hardware_concurrency();
#else
size_t numRenderThreads=boost::thread::hardware_concurrency();
#endif
if (numRenderThreads==0) numRenderThreads=2;//Setup numRenderThreads in case system reports 0.
#ifdef USE_CXX11
std::vector<std::thread> threadVect_;
#else
std::vector<boost::shared_ptr<boost::thread> > threadVect_;
#endif
threadVect_.reserve(numRenderThreads);
std::cout <<"["<< numRenderThreads << " render thread(s)]...";
std::cout.flush();
startTick=timer.tick();
for (size_t threadNum=0; threadNum<numRenderThreads; ++threadNum)
{
#ifdef USE_CXX11
threadVect_.emplace_back(&stitch::ForwardRenderer::renderTask, this,
&radianceMap, camera,
threadNum,
threadNum, numRenderThreads
);
#else
threadVect_.push_back(boost::shared_ptr<boost::thread>(new boost::thread(&stitch::ForwardRenderer::renderTask, this,
&radianceMap, camera,
threadNum,
threadNum, numRenderThreads)
)
);
#endif
}
#ifdef USE_CXX11
std::vector<std::thread>::iterator threadIter=threadVect_.begin();
std::vector<std::thread>::iterator threadIterEnd=threadVect_.end();
#else
std::vector<boost::shared_ptr<boost::thread> >::iterator threadIter=threadVect_.begin();
std::vector<boost::shared_ptr<boost::thread> >::iterator threadIterEnd=threadVect_.end();
#endif
//Wait for each render thread to finish.
for (; threadIter!=threadIterEnd; threadIter++)
{
#ifdef USE_CXX11
(*threadIter).join();
#else
(*threadIter)->join();
#endif
}
if (!stopRender_)
{
std::cout << "100%.\n";
std::cout.flush();
}
endTick=timer.tick();
std::cout << " forward render in " << timer.delta_m(startTick, endTick) << " ms...done.\n";
std::cout.flush();
}
//=== ===//
}