Multiplayer HTML5 Stratego.
Built upon Pusher (for websockets) and Google App Engine.
In theory should work on anything that has a browser!
While this only supports the most basic gameplay, hopefully it'll get a lot better with time.
Contrubutions are always welcome.
To setup your local instance you'll need the Google App Engine SDK.
You can install all the dependencies by doing:
$ npm install
$ bower install
You can run the front-end tests with:
$ grunt build:tests test
You can run the back-end tests with (uses nosegae):
$ pynt test
You can build the app with:
$ grunt build
You can build the graphics with:
$ grunt build:graphics
You can deploy the app to App Engine by doing (the grunt task will look for a gae.auth file which you must create yourself, see grunt-gae):
$ grunt deploy
You'll need to create js/PUSHER_CREDENTIALS.coffee
, eg:
define (require) ->
KEY: "YOUR_PUSHER_KEY"
You'll need to create gae/CONSTANTS/PUSHER_CREDENTIALS.py
, eg:
APP_ID = "YOUR_APP_ID"
KEY = "YOUR_KEY"
SECRET = "YOUR_SECRET"
Pieces found at vector.gissen.nl
Any bugs or issues, please open an issue through github.