diff --git a/ACNHMS_Source/Assets/Scripts/ACNHMS/UI_SetControl.cs b/ACNHMS_Source/Assets/Scripts/ACNHMS/UI_SetControl.cs index aadbd0b9..d9a4ed62 100644 --- a/ACNHMS_Source/Assets/Scripts/ACNHMS/UI_SetControl.cs +++ b/ACNHMS_Source/Assets/Scripts/ACNHMS/UI_SetControl.cs @@ -7,7 +7,7 @@ public class UI_SetControl : MonoBehaviour { - private int MAXSTACKSTAPSNEEDED = 4; + private int MAXSTACKSTAPSNEEDED = 2; private float MAXSTACKSECONDSALIVE = 1f; public InputField FCount; @@ -70,7 +70,12 @@ private void Update() { maxStackIntervalTimer -= Time.deltaTime; MaxCountTapsText.gameObject.SetActive(true); - MaxCountTapsText.text = string.Format("Max stack: {0} taps", MAXSTACKSTAPSNEEDED - maxStackTapCount); +#if UNITY_STANDALONE + var gesture = "clicks"; +#else + var gesture = "swipes"; +#endif + MaxCountTapsText.text = string.Format("Max stack: {0} {1}", MAXSTACKSTAPSNEEDED - maxStackTapCount, gesture); if (maxStackTapCount >= MAXSTACKSTAPSNEEDED) { MaxStack();