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latlon.js
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latlon.js
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/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/* Latitude/longitude spherical geodesy formulae & scripts (c) Chris Veness 2002-2014 */
/* - www.movable-type.co.uk/scripts/latlong.html */
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/* jshint node:true *//* global define */
'use strict';
if (typeof module!='undefined' && module.exports) var Geo = require('./geo'); // CommonJS (Node.js)
/**
* Creates a LatLon point on the earth's surface at the specified latitude / longitude.
*
* @classdesc Tools for geodetic calculations
* @requires Geo
*
* @constructor
* @param {number} lat - Latitude in degrees.
* @param {number} lon - Longitude in degrees.
* @param {number} [height=0] - Height above mean-sea-level in kilometres.
* @param {number} [radius=6371] - (Mean) radius of earth in kilometres.
*
* @example
* var p1 = new LatLon(52.205, 0.119);
*/
function LatLon(lat, lon, height, radius) {
// allow instantiation without 'new'
if (!(this instanceof LatLon)) return new LatLon(lat, lon, height, radius);
if (typeof height == 'undefined') height = 0;
if (typeof radius == 'undefined') radius = 6371;
radius = Math.min(Math.max(radius, 6353), 6384);
this.lat = Number(lat);
this.lon = Number(lon);
this.height = Number(height);
this.radius = Number(radius);
}
/**
* Returns the distance from 'this' point to destination point (using haversine formula).
*
* @param {LatLon} point - Latitude/longitude of destination point.
* @returns {number} Distance between this point and destination point, in km (on sphere of 'this' radius).
*
* @example
* var p1 = new LatLon(52.205, 0.119), p2 = new LatLon(48.857, 2.351);
* var d = p1.distanceTo(p2); // d.toPrecision(4): 404.3
*/
LatLon.prototype.distanceTo = function(point) {
var R = this.radius;
var φ1 = this.lat.toRadians(), λ1 = this.lon.toRadians();
var φ2 = point.lat.toRadians(), λ2 = point.lon.toRadians();
var Δφ = φ2 - φ1;
var Δλ = λ2 - λ1;
var a = Math.sin(Δφ/2) * Math.sin(Δφ/2) +
Math.cos(φ1) * Math.cos(φ2) *
Math.sin(Δλ/2) * Math.sin(Δλ/2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c;
return d;
};
/**
* Returns the (initial) bearing from 'this' point to destination point.
*
* @param {LatLon} point - Latitude/longitude of destination point.
* @returns {number} Initial bearing in degrees from north.
*
* @example
* var p1 = new LatLon(52.205, 0.119), p2 = new LatLon(48.857, 2.351);
* var b1 = p1.bearingTo(p2); // b1.toFixed(1): 156.2
*/
LatLon.prototype.bearingTo = function(point) {
var φ1 = this.lat.toRadians(), φ2 = point.lat.toRadians();
var Δλ = (point.lon-this.lon).toRadians();
// see http://mathforum.org/library/drmath/view/55417.html
var y = Math.sin(Δλ) * Math.cos(φ2);
var x = Math.cos(φ1)*Math.sin(φ2) -
Math.sin(φ1)*Math.cos(φ2)*Math.cos(Δλ);
var θ = Math.atan2(y, x);
return (θ.toDegrees()+360) % 360;
};
/**
* Returns final bearing arriving at destination destination point from 'this' point; the final bearing
* will differ from the initial bearing by varying degrees according to distance and latitude.
*
* @param {LatLon} point - Latitude/longitude of destination point.
* @returns {number} Final bearing in degrees from north.
*
* @example
* var p1 = new LatLon(52.205, 0.119), p2 = new LatLon(48.857, 2.351);
* var b2 = p1.finalBearingTo(p2); // p2.toFixed(1): 157.9
*/
LatLon.prototype.finalBearingTo = function(point) {
// get initial bearing from destination point to this point & reverse it by adding 180°
return ( point.bearingTo(this)+180 ) % 360;
};
/**
* Returns the midpoint between 'this' point and the supplied point.
*
* @param {LatLon} point - Latitude/longitude of destination point.
* @returns {LatLon} Midpoint between this point and the supplied point.
*
* @example
* var p1 = new LatLon(52.205, 0.119), p2 = new LatLon(48.857, 2.351);
* var pMid = p1.midpointTo(p2); // pMid.toString(): 50.5363°N, 001.2746°E
*/
LatLon.prototype.midpointTo = function(point) {
// see http://mathforum.org/library/drmath/view/51822.html for derivation
var φ1 = this.lat.toRadians(), λ1 = this.lon.toRadians();
var φ2 = point.lat.toRadians();
var Δλ = (point.lon-this.lon).toRadians();
var Bx = Math.cos(φ2) * Math.cos(Δλ);
var By = Math.cos(φ2) * Math.sin(Δλ);
var φ3 = Math.atan2(Math.sin(φ1)+Math.sin(φ2),
Math.sqrt( (Math.cos(φ1)+Bx)*(Math.cos(φ1)+Bx) + By*By) );
var λ3 = λ1 + Math.atan2(By, Math.cos(φ1) + Bx);
λ3 = (λ3+3*Math.PI) % (2*Math.PI) - Math.PI; // normalise to -180..+180º
return new LatLon(φ3.toDegrees(), λ3.toDegrees());
};
/**
* Returns the destination point from 'this' point having travelled the given distance on the
* given initial bearing (bearing normally varies around path followed).
*
* @param {number} brng - Initial bearing in degrees.
* @param {number} dist - Distance in km (on sphere of 'this' radius).
* @returns {LatLon} Destination point.
*
* @example
* var p1 = new LatLon(51.4778, -0.0015);
* var p2 = p1.destinationPoint(300.7, 7.794); // p2.toString(): 51.5135°N, 000.0983°W
*/
LatLon.prototype.destinationPoint = function(brng, dist) {
// see http://williams.best.vwh.net/avform.htm#LL
var θ = Number(brng).toRadians();
var δ = Number(dist) / this.radius; // angular distance in radians
var φ1 = this.lat.toRadians();
var λ1 = this.lon.toRadians();
var φ2 = Math.asin( Math.sin(φ1)*Math.cos(δ) +
Math.cos(φ1)*Math.sin(δ)*Math.cos(θ) );
var λ2 = λ1 + Math.atan2(Math.sin(θ)*Math.sin(δ)*Math.cos(φ1),
Math.cos(δ)-Math.sin(φ1)*Math.sin(φ2));
λ2 = (λ2+3*Math.PI) % (2*Math.PI) - Math.PI; // normalise to -180..+180º
return new LatLon(φ2.toDegrees(), λ2.toDegrees());
};
/**
* Returns the point of intersection of two paths defined by point and bearing.
*
* @param {LatLon} p1 - First point.
* @param {number} brng1 - Initial bearing from first point.
* @param {LatLon} p2 - Second point.
* @param {number} brng2 - Initial bearing from second point.
* @returns {LatLon} Destination point (null if no unique intersection defined).
*
* @example
* var p1 = LatLon(51.8853, 0.2545), brng1 = 108.547;
* var p2 = LatLon(49.0034, 2.5735), brng2 = 32.435;
* var pInt = LatLon.intersection(p1, brng1, p2, brng2); // pInt.toString(): 50.9076°N, 004.5084°E
*/
LatLon.intersection = function(p1, brng1, p2, brng2) {
// see http://williams.best.vwh.net/avform.htm#Intersection
var φ1 = p1.lat.toRadians(), λ1 = p1.lon.toRadians();
var φ2 = p2.lat.toRadians(), λ2 = p2.lon.toRadians();
var θ13 = Number(brng1).toRadians(), θ23 = Number(brng2).toRadians();
var Δφ = φ2-φ1, Δλ = λ2-λ1;
var δ12 = 2*Math.asin( Math.sqrt( Math.sin(Δφ/2)*Math.sin(Δφ/2) +
Math.cos(φ1)*Math.cos(φ2)*Math.sin(Δλ/2)*Math.sin(Δλ/2) ) );
if (δ12 == 0) return null;
// initial/final bearings between points
var θ1 = Math.acos( ( Math.sin(φ2) - Math.sin(φ1)*Math.cos(δ12) ) /
( Math.sin(δ12)*Math.cos(φ1) ) );
if (isNaN(θ1)) θ1 = 0; // protect against rounding
var θ2 = Math.acos( ( Math.sin(φ1) - Math.sin(φ2)*Math.cos(δ12) ) /
( Math.sin(δ12)*Math.cos(φ2) ) );
var θ12, θ21;
if (Math.sin(λ2-λ1) > 0) {
θ12 = θ1;
θ21 = 2*Math.PI - θ2;
} else {
θ12 = 2*Math.PI - θ1;
θ21 = θ2;
}
var α1 = (θ13 - θ12 + Math.PI) % (2*Math.PI) - Math.PI; // angle 2-1-3
var α2 = (θ21 - θ23 + Math.PI) % (2*Math.PI) - Math.PI; // angle 1-2-3
if (Math.sin(α1)==0 && Math.sin(α2)==0) return null; // infinite intersections
if (Math.sin(α1)*Math.sin(α2) < 0) return null; // ambiguous intersection
//α1 = Math.abs(α1);
//α2 = Math.abs(α2);
// ... Ed Williams takes abs of α1/α2, but seems to break calculation?
var α3 = Math.acos( -Math.cos(α1)*Math.cos(α2) +
Math.sin(α1)*Math.sin(α2)*Math.cos(δ12) );
var δ13 = Math.atan2( Math.sin(δ12)*Math.sin(α1)*Math.sin(α2),
Math.cos(α2)+Math.cos(α1)*Math.cos(α3) );
var φ3 = Math.asin( Math.sin(φ1)*Math.cos(δ13) +
Math.cos(φ1)*Math.sin(δ13)*Math.cos(θ13) );
var Δλ13 = Math.atan2( Math.sin(θ13)*Math.sin(δ13)*Math.cos(φ1),
Math.cos(δ13)-Math.sin(φ1)*Math.sin(φ3) );
var λ3 = λ1 + Δλ13;
λ3 = (λ3+3*Math.PI) % (2*Math.PI) - Math.PI; // normalise to -180..+180º
return new LatLon(φ3.toDegrees(), λ3.toDegrees());
};
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/**
* Returns the distance travelling from 'this' point to destination point along a rhumb line.
*
* @param {LatLon} point - Latitude/longitude of destination point.
* @returns {number} Distance in km between this point and destination point (on sphere of 'this' radius).
*
* @example
* var p1 = new LatLon(51.127, 1.338), p2 = new LatLon(50.964, 1.853);
* var d = p1.distanceTo(p2); // d.toPrecision(4): 40.31
*/
LatLon.prototype.rhumbDistanceTo = function(point) {
// see http://williams.best.vwh.net/avform.htm#Rhumb
var R = this.radius;
var φ1 = this.lat.toRadians(), φ2 = point.lat.toRadians();
var Δφ = φ2 - φ1;
var Δλ = Math.abs(point.lon-this.lon).toRadians();
// if dLon over 180° take shorter rhumb line across the anti-meridian:
if (Math.abs(Δλ) > Math.PI) Δλ = Δλ>0 ? -(2*Math.PI-Δλ) : (2*Math.PI+Δλ);
// on Mercator projection, longitude distances shrink by latitude; q is the 'stretch factor'
// q becomes ill-conditioned along E-W line (0/0); use empirical tolerance to avoid it
var Δψ = Math.log(Math.tan(φ2/2+Math.PI/4)/Math.tan(φ1/2+Math.PI/4));
var q = Math.abs(Δψ) > 10e-12 ? Δφ/Δψ : Math.cos(φ1);
// distance is pythagoras on 'stretched' Mercator projection
var δ = Math.sqrt(Δφ*Δφ + q*q*Δλ*Δλ); // angular distance in radians
var dist = δ * R;
return dist;
};
/**
* Returns the bearing from 'this' point to destination point along a rhumb line.
*
* @param {LatLon} point - Latitude/longitude of destination point.
* @returns {number} Bearing in degrees from north.
*
* @example
* var p1 = new LatLon(51.127, 1.338), p2 = new LatLon(50.964, 1.853);
* var d = p1.rhumbBearingTo(p2); // d.toFixed(1): 116.7
*/
LatLon.prototype.rhumbBearingTo = function(point) {
var φ1 = this.lat.toRadians(), φ2 = point.lat.toRadians();
var Δλ = (point.lon-this.lon).toRadians();
// if dLon over 180° take shorter rhumb line across the anti-meridian:
if (Math.abs(Δλ) > Math.PI) Δλ = Δλ>0 ? -(2*Math.PI-Δλ) : (2*Math.PI+Δλ);
var Δψ = Math.log(Math.tan(φ2/2+Math.PI/4)/Math.tan(φ1/2+Math.PI/4));
var θ = Math.atan2(Δλ, Δψ);
return (θ.toDegrees()+360) % 360;
};
/**
* Returns the destination point having travelled along a rhumb line from 'this' point the given
* distance on the given bearing.
*
* @param {number} brng - Bearing in degrees from north.
* @param {number} dist - Distance in km (on sphere of 'this' radius).
* @returns {LatLon} Destination point.
*
* @example
* var p1 = new LatLon(51.127, 1.338);
* var p2 = p1.rhumbDestinationPoint(116.7, 40.31); // p2.toString(): 50.9641°N, 001.8531°E
*/
LatLon.prototype.rhumbDestinationPoint = function(brng, dist) {
var δ = Number(dist) / this.radius; // angular distance in radians
var φ1 = this.lat.toRadians(), λ1 = this.lon.toRadians();
var θ = Number(brng).toRadians();
var Δφ = δ * Math.cos(θ);
var φ2 = φ1 + Δφ;
// check for some daft bugger going past the pole, normalise latitude if so
if (Math.abs(φ2) > Math.PI/2) φ2 = φ2>0 ? Math.PI-φ2 : -Math.PI-φ2;
var Δψ = Math.log(Math.tan(φ2/2+Math.PI/4)/Math.tan(φ1/2+Math.PI/4));
var q = Math.abs(Δψ) > 10e-12 ? Δφ / Δψ : Math.cos(φ1); // E-W course becomes ill-conditioned with 0/0
var Δλ = δ*Math.sin(θ)/q;
var λ2 = λ1 + Δλ;
λ2 = (λ2 + 3*Math.PI) % (2*Math.PI) - Math.PI; // normalise to -180..+180º
return new LatLon(φ2.toDegrees(), λ2.toDegrees());
};
/**
* Returns the loxodromic midpoint (along a rhumb line) between 'this' point and second point.
*
* @param {LatLon} point - Latitude/longitude of second point.
* @returns {LatLon} Midpoint between this point and second point.
*
* @example
* var p1 = new LatLon(51.127, 1.338), p2 = new LatLon(50.964, 1.853);
* var p2 = p1.rhumbMidpointTo(p2); // p2.toString(): 51.0455°N, 001.5957°E
*/
LatLon.prototype.rhumbMidpointTo = function(point) {
// http://mathforum.org/kb/message.jspa?messageID=148837
var φ1 = this.lat.toRadians(), λ1 = this.lon.toRadians();
var φ2 = point.lat.toRadians(), λ2 = point.lon.toRadians();
if (Math.abs(λ2-λ1) > Math.PI) λ1 += 2*Math.PI; // crossing anti-meridian
var φ3 = (φ1+φ2)/2;
var f1 = Math.tan(Math.PI/4 + φ1/2);
var f2 = Math.tan(Math.PI/4 + φ2/2);
var f3 = Math.tan(Math.PI/4 + φ3/2);
var λ3 = ( (λ2-λ1)*Math.log(f3) + λ1*Math.log(f2) - λ2*Math.log(f1) ) / Math.log(f2/f1);
if (!isFinite(λ3)) λ3 = (λ1+λ2)/2; // parallel of latitude
λ3 = (λ3 + 3*Math.PI) % (2*Math.PI) - Math.PI; // normalise to -180..+180º
return new LatLon(φ3.toDegrees(), λ3.toDegrees());
};
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/**
* Returns a string representation of 'this' point, formatted as degrees, degrees+minutes, or
* degrees+minutes+seconds.
*
* @param {string} [format=dms] - Format point as 'd', 'dm', 'dms'.
* @param {number} [dp=0|2|4] - Number of decimal places to use - default 0 for dms, 2 for dm, 4 for d.
* @returns {string} Comma-separated latitude/longitude.
*/
LatLon.prototype.toString = function(format, dp) {
if (typeof format == 'undefined') format = 'dms';
return Geo.toLat(this.lat, format, dp) + ', ' + Geo.toLon(this.lon, format, dp);
};
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/** Extend Number object with method to convert numeric degrees to radians */
if (typeof Number.prototype.toRadians == 'undefined') {
Number.prototype.toRadians = function() { return this * Math.PI / 180; };
}
/** Extend Number object with method to convert radians to numeric (signed) degrees */
if (typeof Number.prototype.toDegrees == 'undefined') {
Number.prototype.toDegrees = function() { return this * 180 / Math.PI; };
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
if (typeof module != 'undefined' && module.exports) module.exports = LatLon; // CommonJS
if (typeof define == 'function' && define.amd) define(['Geo'], function() { return LatLon; }); // AMD