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SWE OpenGL.vcxproj.filters
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SWE OpenGL.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Quelldateien">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Headerdateien">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Ressourcendateien">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\opengl\camera.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\controller.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\shader.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\simulation.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\opengl\visualization.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_simple_scenarios_vis.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_VisInfo.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_VtkScenario.h">
<Filter>Headerdateien</Filter>
</ClInclude>
<ClInclude Include="src\scenarios\SWE_VtkScenarioVisInfo.h">
<Filter>Headerdateien</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\examples\swe_opengl.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\camera.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\controller.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\shader.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\opengl\visualization.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\scenarios\SWE_VtkScenario.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\scenarios\SWE_VtkScenarioVisInfo.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\SWE_Block.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
<ClCompile Include="src\SWE_WavePropagationBlock.cpp">
<Filter>Quelldateien</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="src\opengl\simulation.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_RusanovBlockCUDA_kernels.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_BlockCUDA.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_BlockCUDA_kernels.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_RusanovBlockCUDA.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_WavePropagationBlockCuda.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
<CudaCompile Include="src\SWE_WavePropagationBlockCuda_kernels.cu">
<Filter>Quelldateien</Filter>
</CudaCompile>
</ItemGroup>
<ItemGroup>
<None Include="src\SWE_RusanovBlockCUDA_kernels.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_RusanovBlockCUDA.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_BlockCUDA_kernels.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_BlockCUDA.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_Block.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_WavePropagationBlock.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_WavePropagationBlockCuda.hh">
<Filter>Headerdateien</Filter>
</None>
<None Include="src\SWE_WavePropagationBlockCuda_kernels.hh">
<Filter>Headerdateien</Filter>
</None>
</ItemGroup>
</Project>