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template_config.yml
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/
template_config.yml
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size: 800 # the diameter of the island in cells (not studs)
cell_size: 2 # must be >=2. the sidelength of a terrain cell
simplex_scale: 0.007 # the scale at which noise is generated. higher = more intensely packed terrain
simplex_color_scale: 0.014 # the scale at which the color height noisemap offset generates
terrain_scale: 400 # the height in studs of the island when noise is 1.0
stone_threshold: 0.01 # the difference in NOISE between a cell and its neighbors for it to render as stone
falloff_height: 0.02 # cells with noise below this value are removed from the final save. (e.g. island margins)
fbm_octaves: 7 # the number of octaves for FBM to use. higher = rougher terrain
author:
username: x # your brickadia username
uuid: 3f5108a0-c929-4e77-a115-21f65096887b # your brickadia UUID (found by going to your profile, it's in the URL)
sand_color: # color IDs from the colorset that the sand can use. duplicates are treated as weights
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dirt_color: # see above
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grass_color: # see above
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stone_color: # see above. represents the stone that forms when grass is too steep, NOT mountain stone
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mountain_stone_color: # see above. represents the stone that forms beneath snow
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snow_color: # see above
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output_file: island.brs