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missile + champion #3
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Well hello again! I can totally add the champion field. That's no problem. For the weapons, I opted to do an array of objects where all the weapons (missile and melee) are under the weapons array. So, two options:
Do you have a preference on one over the other? |
I think I would prefer option 1 but both will definitly work. Great work so far by the way! Edit: Do I just commit the data I wrote or do I need to fork or something? |
I'll have to update the model in the API spec since we're changing the object's fields and run If you were just adding data, you'd just have to do fork + PR, it's just because we're updating the API spec and models themselves, it's a couple more steps. I can get all that stuff going in about 30min once I wrap with work for the day. |
…weapons (#4) Co-authored-by: brittonhayes <[email protected]>
Hey again @morteeke! I've added I wasn't totally sure if I understood your champions feature request so I left that out of this release temporarily. Where can I find more information about "champion explanation"? |
Hey @brittonhayes, looks perfect! With champion I mean the regulation about having 1 model in the unit as a champion. That model gets for example an extra attack. |
Ohhhh now I get what ya mean. Okay I'll take a look at adding support for this when I get home tonight! |
Hey @brittonhayes, me again.
I was looking inside units.yaml to add some units but it appears that it's missing the 'Champion' explanation and 'Missile Weapons'. Except if I am looking over it ofcourse.
Thanks for you time!
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