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render_pass.py
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render_pass.py
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import bpy
import cycles
import numpy as np
import os
from typing import List
import threading
from .generator_process import Generator
from . import api
from . import image_utils
pass_inputs = [
('color', 'Color', 'Provide the scene color as input'),
('depth', 'Depth', 'Provide the Z pass as depth input'),
('color_depth', 'Color and Depth', 'Provide the scene color and depth as input'),
]
update_render_passes_original = cycles.CyclesRender.update_render_passes
render_original = cycles.CyclesRender.render
# del_original = cycles.CyclesRender.__del__
def register_render_pass():
def update_render_passes_decorator(original):
def update_render_passes(self, scene=None, renderlayer=None):
result = original(self, scene, renderlayer)
self.register_pass(scene, renderlayer, "Dream Textures", 4, "RGBA", 'COLOR')
return result
return update_render_passes
cycles.CyclesRender.update_render_passes = update_render_passes_decorator(cycles.CyclesRender.update_render_passes)
def render_decorator(original):
def render(self, depsgraph):
scene = depsgraph.scene if hasattr(depsgraph, "scene") else depsgraph
if not scene.dream_textures_render_properties_enabled:
return original(self, depsgraph)
result = original(self, depsgraph)
try:
original_result = self.get_result()
self.add_pass("Dream Textures", 4, "RGBA")
scale = scene.render.resolution_percentage / 100.0
size_x = int(scene.render.resolution_x * scale)
size_y = int(scene.render.resolution_y * scale)
if size_x % 64 != 0 or size_y % 64 != 0:
self.report({"ERROR"}, f"Image dimensions must be multiples of 64 (e.x. 512x512, 512x768, ...) closest is {round(size_x/64)*64}x{round(size_y/64)*64}")
return result
render_result = self.begin_result(0, 0, size_x, size_y)
for layer in render_result.layers:
for render_pass in layer.passes:
if render_pass.name == "Dream Textures":
try:
self._render_dream_textures_pass(layer, (size_x, size_y), scene, render_pass, render_result)
except Exception as e:
self.error_set(str(e))
else:
source_pass = None
for original_layer in original_result.layers:
if layer.name == original_layer.name:
for original_pass in original_layer.passes:
if original_pass.name == render_pass.name:
source_pass = original_pass
pixels = image_utils.render_pass_to_np(source_pass, size=(size_x, size_y))
image_utils.np_to_render_pass(pixels, render_pass)
self.end_result(render_result)
except Exception as e:
print(e)
return result
return render
cycles.CyclesRender.render = render_decorator(cycles.CyclesRender.render)
cycles.CyclesRender._render_dream_textures_pass = _render_dream_textures_pass
# def del_decorator(original):
# def del_patch(self):
# result = original(self)
# kill_generator()
# return result
# return del_patch
# cycles.CyclesRender.__del__ = del_decorator(cycles.CyclesRender.__del__)
def unregister_render_pass():
global update_render_passes_original
cycles.CyclesRender.update_render_passes = update_render_passes_original
global render_original
cycles.CyclesRender.render = render_original
del cycles.CyclesRender._render_dream_textures_pass
# global del_original
# cycles.CyclesRender.__del__ = del_original
def _render_dream_textures_pass(self, layer, size, scene, render_pass, render_result):
def combined():
self.update_stats("Dream Textures", "Applying color management transforms")
return image_utils.render_pass_to_np(layer.passes["Combined"], size, color_management=True, color_space="sRGB")
def depth():
d = image_utils.render_pass_to_np(layer.passes["Depth"], size).squeeze(2)
return (1 - np.interp(d, [0, np.ma.masked_equal(d, d.max(), copy=False).max()], [0, 1]))
self.update_stats("Dream Textures", "Starting")
prompt = scene.dream_textures_render_properties_prompt
match scene.dream_textures_render_properties_pass_inputs:
case 'color':
task = api.ImageToImage(
combined(),
prompt.strength,
True
)
case 'depth':
task = api.DepthToImage(
depth(),
None,
prompt.strength
)
case 'color_depth':
task = api.DepthToImage(
depth(),
combined(),
prompt.strength
)
event = threading.Event()
dream_pixels = None
def step_callback(progress: List[api.GenerationResult]) -> bool:
self.update_progress(progress[-1].progress / progress[-1].total)
image_utils.np_to_render_pass(progress[-1].image, render_pass)
self.update_result(render_result) # This does not seem to have an effect.
return True
def callback(results: List[api.GenerationResult] | Exception):
nonlocal dream_pixels
dream_pixels = results[-1].image
event.set()
backend: api.Backend = prompt.get_backend()
generated_args: api.GenerationArguments = prompt.generate_args(bpy.context)
generated_args.task = task
generated_args.size = size
self.update_stats("Dream Textures", "Generating...")
backend.generate(
generated_args,
step_callback=step_callback,
callback=callback
)
event.wait()
# Perform an inverse transform so when Blender applies its transform everything looks correct.
self.update_stats("Dream Textures", "Applying inverse color management transforms")
image_utils.np_to_render_pass(dream_pixels, render_pass, inverse_color_management=True, color_space="sRGB")
self.update_stats("Dream Textures", "Finished")