Rotten Food causing lag #5544
Labels
bug
game-breaking
Bugs that cause serious data loss
needs verification
Does this bug (still) happen? Needs independent reproduction.
src
changes related to source code.
Describe the bug
When 22 rose hips in a root cellar went rotten, my game suddenly progressed much slower. When I put them in a fire and destroyed them, the game went faster again.
Steps To Reproduce
(not tested)
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
Item Category Overhaul [Item_Category_Overhaul],
innawoods [innawoods],
Pride Flags for BN [pride_flags],
Prevent Zombification [no_zombify],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Manual Bionic Installation [manualbionicinstall],
No Fungal Monsters [No_Fungi],
No Monsters [Only_Wildlife]
]
Additional context
No response
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