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AudioSDPlayer_F32.cpp
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AudioSDPlayer_F32.cpp
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/* Extended from Audio Library for Teensy which is
* Copyright (c) 2014, Paul Stoffregen, [email protected]
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Extended by Chip Audette, OpenAudio, Dec 2019
* Converted to F32 and to variable audio block length
* The F32 conversion is under the MIT License. Use at your own risk.
*
* Further extensions to sub multiple WAV sample rates are copyright
* (c) 2023 Bob Larkin under the MIT License.
*/
#include <Arduino.h>
#include "AudioSDPlayer_F32.h"
#include "spi_interrupt.h"
#define STATE_DIRECT_8BIT_MONO 0 // playing mono at native sample rate
#define STATE_DIRECT_8BIT_STEREO 1 // playing stereo at native sample rate
#define STATE_DIRECT_16BIT_MONO 2 // playing mono at native sample rate
#define STATE_DIRECT_16BIT_STEREO 3 // playing stereo at native sample rate
#define STATE_CONVERT_8BIT_MONO 4 // playing mono, converting sample rate
#define STATE_CONVERT_8BIT_STEREO 5 // playing stereo, converting sample rate
#define STATE_CONVERT_16BIT_MONO 6 // playing mono, converting sample rate
#define STATE_CONVERT_16BIT_STEREO 7 // playing stereo, converting sample rate
#define STATE_PARSE1 8 // looking for 20 byte ID header
#define STATE_PARSE2 9 // looking for 16 byte format header
#define STATE_PARSE3 10 // looking for 8 byte data header
#define STATE_PARSE4 11 // ignoring unknown chunk after "fmt "
#define STATE_PARSE5 12 // ignoring unknown chunk before "fmt "
#define STATE_PAUSED 13
#define STATE_STOP 14
void AudioSDPlayer_F32::begin(void)
{
state = STATE_STOP;
state_play = STATE_STOP;
data_length = 0;
if (block_left_f32) {
AudioStream_F32::release(block_left_f32);
block_left_f32 = NULL;
}
if (block_right_f32) {
AudioStream_F32::release(block_right_f32);
block_right_f32 = NULL;
}
}
bool AudioSDPlayer_F32::play(const char *filename)
{
stop();
bool irq = false;
if (NVIC_IS_ENABLED(IRQ_SOFTWARE)) {
NVIC_DISABLE_IRQ(IRQ_SOFTWARE);
irq = true;
}
#if defined(HAS_KINETIS_SDHC)
if (!(SIM_SCGC3 & SIM_SCGC3_SDHC)) AudioStartUsingSPI();
#else
AudioStartUsingSPI();
#endif
wavfile = SD.open(filename);
if (!wavfile) {
#if defined(HAS_KINETIS_SDHC)
if (!(SIM_SCGC3 & SIM_SCGC3_SDHC)) AudioStopUsingSPI();
#else
AudioStopUsingSPI();
#endif
if (irq) NVIC_ENABLE_IRQ(IRQ_SOFTWARE);
return false;
}
buffer_length = 0;
buffer_offset = 0;
state_play = STATE_STOP;
data_length = 20;
header_offset = 0;
state = STATE_PARSE1;
if (irq) NVIC_ENABLE_IRQ(IRQ_SOFTWARE);
return true;
}
void AudioSDPlayer_F32::stop(void)
{
bool irq = false;
if (NVIC_IS_ENABLED(IRQ_SOFTWARE)) {
NVIC_DISABLE_IRQ(IRQ_SOFTWARE);
irq = true;
}
if (state != STATE_STOP) {
audio_block_f32_t *b1 = block_left_f32;
block_left_f32 = NULL;
audio_block_f32_t *b2 = block_right_f32;
block_right_f32 = NULL;
state = STATE_STOP;
if (b1) AudioStream_F32::release(b1);
if (b2) AudioStream_F32::release(b2);
wavfile.close();
#if defined(HAS_KINETIS_SDHC)
if (!(SIM_SCGC3 & SIM_SCGC3_SDHC)) AudioStopUsingSPI();
#else
AudioStopUsingSPI();
#endif
}
if (irq) NVIC_ENABLE_IRQ(IRQ_SOFTWARE);
}
void AudioSDPlayer_F32::togglePlayPause(void) {
// take no action if wave header is not parsed OR
// state is explicitly STATE_STOP
if(state_play >= 8 || state == STATE_STOP) return;
// toggle back and forth between state_play and STATE_PAUSED
if(state == state_play) {
state = STATE_PAUSED;
}
else if(state == STATE_PAUSED) {
state = state_play;
}
}
void AudioSDPlayer_F32::update(void)
{
int32_t n;
// only update if we're playing and not paused
if (state == STATE_STOP || state == STATE_PAUSED) return;
// allocate the audio blocks to transmit
block_left_f32 = AudioStream_F32::allocate_f32();
if (block_left_f32 == NULL) return;
if (state < 8 && (state & 1) == 1) {
// if we're playing stereo, allocate another
// block for the right channel output
block_right_f32 = AudioStream_F32::allocate_f32();
if (block_right_f32 == NULL) {
AudioStream_F32::release(block_left_f32);
return;
}
} else {
// if we're playing mono or just parsing
// the WAV file header, no right-side block
block_right_f32 = NULL;
}
block_offset = 0;
// is there buffered data?
n = buffer_length - buffer_offset;
if (n > 0) {
// Have buffered data. consume(n) returns true if audio transmitted.
if (consume(n)) return; // it was enough to transmit audio
}
// we only get to this point when buffer[512] is empty
if (state != STATE_STOP && wavfile.available()) {
// we can read more data from the file...
readagain:
buffer_length = wavfile.read(buffer, 512);
if (buffer_length == 0) goto end;
buffer_offset = 0;
bool parsing = (state >= 8);
bool txok = consume(buffer_length);
if (txok) {
if (state != STATE_STOP) return;
} else {
if (state != STATE_STOP) {
if (parsing && state < 8) goto readagain;
else goto cleanup;
}
}
}
end: // end of file reached or other reason to stop
wavfile.close();
#if defined(HAS_KINETIS_SDHC)
if (!(SIM_SCGC3 & SIM_SCGC3_SDHC)) AudioStopUsingSPI();
#else
AudioStopUsingSPI();
#endif
state_play = STATE_STOP;
state = STATE_STOP;
cleanup:
if (block_left_f32) {
if (block_offset > 0) {
for (uint32_t i=block_offset; i < audio_block_samples; i++) {
block_left_f32->data[i] = 0.0f;
}
transmit(block_left_f32, 0);
if (state < 8 && (state & 1) == 0) {
transmit(block_left_f32, 1);
}
}
AudioStream_F32::release(block_left_f32);
block_left_f32 = NULL;
}
if (block_right_f32) {
if (block_offset > 0) {
for (uint32_t i=block_offset; i < audio_block_samples; i++) {
block_right_f32->data[i] = 0.0f;
}
transmit(block_right_f32, 1);
}
AudioStream_F32::release(block_right_f32);
block_right_f32 = NULL;
}
}
// Consume already buffered WAV file data. Returns true if audio transmitted.
bool AudioSDPlayer_F32::consume(uint32_t size) {
uint32_t len;
uint8_t lsb, msb;
const uint8_t *p;
int16_t val_int16;
float32_t rateRatioF;
rateRatioF = (float32_t) pSampleSubMultiple->rateRatio;
p = buffer + buffer_offset;
start:
if (size == 0) return false;
/*
Serial.print("AudioSDPlayer_F32 consume, ");
Serial.print("size = ");
Serial.print(size);
Serial.print(", buffer_offset = ");
Serial.print(buffer_offset);
Serial.print(", data_length = ");
Serial.print(data_length);
Serial.print(", space = ");
Serial.print((audio_block_samples - block_offset) * 2);
Serial.print(", state = ");
Serial.println(state);
*/
switch (state) {
// parse wav file header, is this really a .wav file?
case STATE_PARSE1:
len = data_length;
if (size < len) len = size;
memcpy((uint8_t *)header + header_offset, p, len);
header_offset += len;
buffer_offset += len;
data_length -= len;
if (data_length > 0) return false;
// parse the header...
if (header[0] == 0x46464952 && header[2] == 0x45564157)
{
//Serial.println("is wav file");
if (header[3] == 0x20746D66)
{
// "fmt " header
if (header[4] < 16)
{
// WAV "fmt " info must be at least 16 bytes
break;
}
if (header[4] > sizeof(header))
{
// if such .wav files exist, increasing the
// size of header[] should accomodate them...
//Serial.println("WAVEFORMATEXTENSIBLE too long");
break;
}
//Serial.println("header ok");
header_offset = 0;
state = STATE_PARSE2;
}
else
{
// first chuck is something other than "fmt "
//Serial.print("skipping \"");
//Serial.printf("\" (%08X), ", __builtin_bswap32(header[3]));
//Serial.print(header[4]);
//Serial.println(" bytes");
header_offset = 12;
state = STATE_PARSE5;
}
p += len;
size -= len;
data_length = header[4];
goto start;
}
//Serial.println("unknown WAV header");
break;
// check & extract key audio parameters
case STATE_PARSE2:
len = data_length;
if (size < len) len = size;
memcpy((uint8_t *)header + header_offset, p, len);
header_offset += len;
buffer_offset += len;
data_length -= len;
if (data_length > 0) return false;
if (parse_format())
{
//Serial.println("audio format ok");
p += len;
size -= len;
data_length = 8;
header_offset = 0;
state = STATE_PARSE3;
goto start;
}
//Serial.println("unknown audio format");
break;
// find the data chunk
case STATE_PARSE3: // 10
len = data_length;
if (size < len) len = size;
memcpy((uint8_t *)header + header_offset, p, len);
header_offset += len;
buffer_offset += len;
data_length -= len;
if (data_length > 0) return false;
p += len;
size -= len;
data_length = header[1];
if (header[0] == 0x61746164)
{
// TODO: verify offset in file is an even number
// as required by WAV format. abort if odd. Code
// below will depend upon this and fail if not even.
leftover_bytes = 0;
state = state_play;
if (state & 1)
{
// if we're going to start stereo
// better allocate another output block
block_right_f32 = AudioStream_F32::allocate_f32();
if (!block_right_f32) return false;
}
total_length = data_length;
}
else
{
state = STATE_PARSE4;
}
goto start;
// ignore any extra unknown chunks (title & artist info)
case STATE_PARSE4: // 11
if (size < data_length)
{
data_length -= size;
buffer_offset += size;
return false;
}
p += data_length;
size -= data_length;
buffer_offset += data_length;
data_length = 8;
header_offset = 0;
state = STATE_PARSE3;
goto start;
// skip past "junk" data before "fmt " header
case STATE_PARSE5:
len = data_length;
if (size < len) len = size;
buffer_offset += len;
data_length -= len;
if (data_length > 0) return false;
p += len;
size -= len;
data_length = 8;
state = STATE_PARSE1;
goto start;
// playing mono at native sample rate
case STATE_DIRECT_8BIT_MONO:
return false;
// playing stereo at native sample rate
case STATE_DIRECT_8BIT_STEREO:
return false;
// Playing Mono at native sample rate ****** 16-BIT MONO ******
case STATE_DIRECT_16BIT_MONO:
if (size > data_length) // End of WAV file
size = data_length;
data_length -= size;
while (1)
{
if(zerosToSend > 0)
{
block_left_f32->data[block_offset++] = 0.0f; // Zeros for interpolation
zerosToSend--;
if (block_offset >= audio_block_samples)
{
if(pSampleSubMultiple->numCoeffs > 1 && // i.e., using FIR
pSampleSubMultiple->firBufferL )
{
arm_fir_f32(&fir_instL, block_left_f32->data,
block_left_f32->data, block_left_f32->length);
}
transmit(block_left_f32, 0); // Mono sends same to L&R
transmit(block_left_f32, 1);
AudioStream_F32::release(block_left_f32);
block_left_f32 = NULL;
data_length += size;
buffer_offset = p - buffer;
if (block_right_f32)
AudioStream_F32::release(block_right_f32);
if (data_length == 0)
state = STATE_STOP;
return true;
}
}
else // Not zeros, but data
{
lsb = *p++; // Little endian
msb = *p++;
size -= 2; // 2 bytes per word
// Convert to F32
val_int16 = (msb << 8) | lsb;
// Scale up by rateRatioF to account for zeros
block_left_f32->data[block_offset++] = rateRatioF*((float)val_int16)/(32768.0);
// For interpolation, each data point is followed by 0.0f's
zerosToSend = pSampleSubMultiple->rateRatio - 1; // 0, 1, 3, 7
if (block_offset >= audio_block_samples)
{
// The FIR update
if(pSampleSubMultiple->numCoeffs > 1 &&
pSampleSubMultiple->firBufferL )
{
arm_fir_f32(&fir_instL, block_left_f32->data,
block_left_f32->data, block_left_f32->length);
}
transmit(block_left_f32, 0); // Mono sends same to L&R
transmit(block_left_f32, 1);
AudioStream_F32::release(block_left_f32);
block_left_f32 = NULL;
data_length += size;
buffer_offset = p - buffer;
if (block_right_f32)
AudioStream_F32::release(block_right_f32);
if (data_length == 0)
state = STATE_STOP;
return true;
}
}
} // End while(1)
if (size == 0)
{
if (data_length == 0) break;
return false;
}
// End of file reached
if (block_offset > 0)
{
// TODO: fill remainder of last block with zero and transmit
}
state = STATE_STOP;
return false;
// Playing stereo at native sample rate ****** 16-BIT STEREO ******
case STATE_DIRECT_16BIT_STEREO:
if (size > data_length)
size = data_length;
data_length -= size;
if (leftover_bytes)
{
block_left_f32->data[block_offset] = header[0];
//PAH fix problem with left+right channels being swapped
//RSL Is this actually the CODEC L/R problem?
leftover_bytes = 0;
// goto right16; // RSL What is the deal???
}
while (1) {
if(zerosToSend > 0)
{
block_left_f32->data[block_offset] = 0.0f; // Zeros for interpolation
block_right_f32->data[block_offset++] = 0.0f;
zerosToSend--;
if (block_offset >= audio_block_samples)
{
if(pSampleSubMultiple->numCoeffs > 1 && // i.e., using FIR
pSampleSubMultiple->firBufferL)
{
arm_fir_f32(&fir_instL, block_left_f32->data,
block_left_f32->data, block_left_f32->length);
arm_fir_f32(&fir_instR, block_right_f32->data,
block_right_f32->data, block_right_f32->length);
}
transmit(block_left_f32, 0);
transmit(block_right_f32, 1);
AudioStream_F32::release(block_left_f32);
block_left_f32 = NULL;
data_length += size;
buffer_offset = p - buffer;
if (block_right_f32)
AudioStream_F32::release(block_right_f32);
if (data_length == 0)
state = STATE_STOP;
return true;
}
}
else // Not zeros, but data
{
lsb = *p++; // Little endian
msb = *p++;
size -= 2;
if (size == 0)
{
if (data_length == 0) break;
header[0] = (msb << 8) | lsb;
leftover_bytes = 2;
return false;
}
val_int16 = (int16_t)((msb << 8) | lsb);
//convert from int16 to float32 spanning +/-1.0
// Scale up by rateRatioF to account for zeros
block_left_f32->data[block_offset] = rateRatioF*((float)val_int16)/(32768.0);
// right16: See about 15 lines above
lsb = *p++;
msb = *p++;
size -= 2;
val_int16 = (int16_t)((msb << 8) | lsb);
// Convert from int16 to float32 spanning +/-1.0
// Scale up by rateRatioF to account for zeros
block_right_f32->data[block_offset++] = rateRatioF*((float)val_int16)/(32768.0);
// For stereo, the number of zeros to send refers to
// the number of *pairs* of zeros.
// For interpolation, each data point is followed by 0.0f's
zerosToSend = pSampleSubMultiple->rateRatio - 1; // 0, 1, 3, 7
if (block_offset >= audio_block_samples)
{
if(pSampleSubMultiple->numCoeffs > 1 && // i.e., using FIR
pSampleSubMultiple->firBufferL )
{
arm_fir_f32(&fir_instL, block_left_f32->data,
block_left_f32->data, block_left_f32->length);
arm_fir_f32(&fir_instR, block_right_f32->data,
block_right_f32->data, block_right_f32->length);
}
transmit(block_left_f32, 0);
AudioStream_F32::release(block_left_f32);
block_left_f32 = NULL;
transmit(block_right_f32, 1);
AudioStream_F32::release(block_right_f32);
block_right_f32 = NULL;
data_length += size;
buffer_offset = p - buffer;
if (data_length == 0) state = STATE_STOP;
return true;
}
if (size == 0)
{
if (data_length == 0) break;
leftover_bytes = 0;
return false;
}
} // Sending data, not zeros
// end of file reached
} // End while(1)
if (block_offset > 0)
{
// TODO: fill remainder of last block with zero and transmit
}
state = STATE_STOP;
return false;
// playing mono, converting sample rate
case STATE_CONVERT_8BIT_MONO :
return false;
// playing stereo, converting sample rate
case STATE_CONVERT_8BIT_STEREO:
return false;
// playing mono, converting sample rate
case STATE_CONVERT_16BIT_MONO:
return false;
// playing stereo, converting sample rate
case STATE_CONVERT_16BIT_STEREO:
return false;
// ignore any extra data after playing
// or anything following any error
case STATE_STOP:
return false;
// this is not supposed to happen!
//default:
//Serial.println("AudioSDPlayer_F32, unknown state");
}
state_play = STATE_STOP;
state = STATE_STOP;
return false;
}
bool AudioSDPlayer_F32::parse_format(void) {
uint8_t num = 0;
uint16_t format;
uint16_t channels;
uint32_t rate, b2m;
uint16_t bits;
format = header[0];
currentWavData.audio_format = header[0]; // uint16_t
//Serial.print(" format = ");
//Serial.println(format);
if (format != 1) return false;
rate = header[1];
currentWavData.sample_rate = header[1]; // uint32_t
// Serial.print("WAV file sample rate = "); Serial.println(rate);
// b2m is used to determine playing time. We base it on the WAV
// file meta data. It is allowed to be played at a different rate
// but all we do is to make the info available via the
// struct currentWavData The INO needs to deal with differences.
// 4294967296000.0 = 2^32 * 1000
b2m = (uint32_t)((double)4294967296000.0 / (double)rate);
channels = header[0] >> 16;
currentWavData.num_channels = header[0] >> 16; // uint16_t
//Serial.print(" channels = ");
//Serial.println(channels);
if (channels == 1) { }
else if (channels == 2)
{
b2m >>= 1; // Divide b2m by 2
num |= 1;
}
else
return false;
bits = header[3] >> 16;
currentWavData.bits = header[3] >> 16; // uint16_t
//Serial.print(" bits = ");
//Serial.println(bits);
if (bits == 8) { }
else if (bits == 16)
{
b2m >>= 1; // Again divide b2m by 2
num |= 2;
}
else {return false;}
bytes2millis = b2m; // Transfer to global
// Serial.print(" bytes2Millis = "); Serial.println(b2m);
// we're not checking the byte rate and block align fields
// if they're not the expected values, all we could do is
// return false. Do any real wav files have unexpected
// values in these other fields?
state_play = num;
return true;
}
uint32_t AudioSDPlayer_F32::updateBytes2Millis(void) {
double b2m;
//account for sample rate
b2m = ((double)4294967296000.0 / ((double)sample_rate_Hz));
//account for channels
b2m = b2m / ((double)channels);
//account for bits per second
if (bits == 16)
b2m = b2m / 2;
else if (bits == 24)
b2m = b2m / 3; //can we handle 24 bits? I don't think that we can.
// if 8-bits, fall through
return bytes2millis = (uint32_t)b2m;
}
bool AudioSDPlayer_F32::isPlaying(void) {
uint8_t s = *(volatile uint8_t *)&state;
return (s < 8);
}
bool AudioSDPlayer_F32::isPaused(void) {
uint8_t s = *(volatile uint8_t *)&state;
return (s == STATE_PAUSED);
}
bool AudioSDPlayer_F32::isStopped(void) {
uint8_t s = *(volatile uint8_t *)&state;
return (s == STATE_STOP);
}
uint32_t AudioSDPlayer_F32::positionMillis(void) {
uint8_t s = *(volatile uint8_t *)&state;
if (s >= 8 && s != STATE_PAUSED) return 0;
uint32_t tlength = *(volatile uint32_t *)&total_length;
uint32_t dlength = *(volatile uint32_t *)&data_length;
uint32_t offset = tlength - dlength;
uint32_t b2m = *(volatile uint32_t *)&bytes2millis;
return ((uint64_t)offset * b2m) >> 32;
}
uint32_t AudioSDPlayer_F32::lengthMillis(void) {
uint8_t s = *(volatile uint8_t *)&state;
if (s >= 8 && s != STATE_PAUSED) return 0;
uint32_t tlength = *(volatile uint32_t *)&total_length;
uint32_t b2m = *(volatile uint32_t *)&bytes2millis;
return ((uint64_t)tlength * b2m) >> 32;
}