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We currently call RoGetActivationFactory() on every single (wrapped) constructor or static function call.
RoGetActivationFactory()
This should be optimized by caching activation factories. An explanation of what's done in the modern C++ projection is given in https://kennykerr.ca/2016/11/24/cppwinrt-optimizing-activation/
The text was updated successfully, but these errors were encountered:
We should then also do some benchmarks similar to the ones shown here: https://blogs.windows.com/buildingapps/2016/11/28/standard-c-windows-runtime-cwinrt/
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See also the factory_cache type in base.h in C++/WinRT
factory_cache
base.h
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We currently call
RoGetActivationFactory()
on every single (wrapped) constructor or static function call.This should be optimized by caching activation factories. An explanation of what's done in the modern C++ projection is given in https://kennykerr.ca/2016/11/24/cppwinrt-optimizing-activation/
The text was updated successfully, but these errors were encountered: