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An animation modifier could be added to the makeBody function so the button "seems" to be pressed. Maybe also add a Bool parameter into the modifier for activating/deactivating the animation. Something like:
An animation modifier could be added to the makeBody function so the button "seems" to be pressed. Maybe also add a Bool parameter into the modifier for activating/deactivating the animation. Something like:
Button{...}.softButtonStyle(shape, animated: true)
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