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causes a nice infinite loop, even with just one editor. I think this is because the multiple views all get these new events one after another because the new nodes keep getting added as a result of the nodes becoming unbound from their python proxy instances. But I am not entirely certain yet, and I'm going to continue investigating.
The text was updated successfully, but these errors were encountered:
Red herring. I believe that we may need to add synchronization of state between editor models for specific changes to individual nodes, or somehow mirroring the node elements that map directly to canvas elements.
We should have multiple views of an editor kept in sync. This simplistic method does not work:
and then linking this via watching:
causes a nice infinite loop, even with just one editor. I think this is because the multiple views all get these new events one after another because the new nodes keep getting added as a result of the nodes becoming unbound from their python proxy instances. But I am not entirely certain yet, and I'm going to continue investigating.
The text was updated successfully, but these errors were encountered: