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Hi darkomen, welcome :)
I do believe that Rinf can be a good solution to your problem.
I'm not a MIDI expert, but since Rinf is totally based on an async system, you can send signals with streams between Dart and Rust easily. Even thousands of signals per second is not a problem.
I do recommend that you keep all your business logic and state data in Rust, while Flame takes care of GUI interaction.
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Hello Rinf guys !
Do you think that rinf can used for Rest/MIDI and Flutter/FLAME engine for realTime communication with seamless and speedly communication ?
I want to use the MIDI specifications for driving a Flutter game app (Flame engine) through a Rust (low layer level programming) for receipt and sending MIDI between hardware to Flutter.
Thank you for you advice and help 👍
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