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simevent.cc
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simevent.cc
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/*
* system-independent event handling routines
* Hj. Malthaner, Jan. 2001
*/
#include "simevent.h"
#include "simsys.h"
#include "tpl/slist_tpl.h"
static int cx = -1; // coordinates of last mouse click event
static int cy = -1; // initialised to "nowhere"
static int control_shift_state = 0; // none pressed
static event_t meta_event(EVENT_NONE); // Knightly : for storing meta-events like double-clicks and triple-clicks
static unsigned int last_meta_class = EVENT_NONE;
static slist_tpl<event_t *> queued_events;
int event_get_last_control_shift()
{
// shift = 1
// ctrl = 2
return control_shift_state & 0x03;
}
unsigned int last_meta_event_get_class()
{
return last_meta_class;
}
/**
* each drag event contains the origin of the first click.
* if the window is being dragged, it is convenient to change this
* so the origin keeps pointing to the window top bar.
* Mainly to prevent copied, double code.
*/
void change_drag_start(int x, int y)
{
cx += x;
cy += y;
}
static void fill_event(event_t* const ev)
{
// Knightly : variables for detecting double-clicks and triple-clicks
const uint32 interval = 400;
static unsigned int prev_ev_class = EVENT_NONE;
static unsigned int prev_ev_code = 0;
static uint32 prev_ev_time = 0;
static unsigned char repeat_count = 0; // number of consecutive sequences of click-release
// for autorepeat buttons we track button state, press time and a repeat time
// code by Niels Roest and Hj. Maltahner
static int pressed_buttons = 0; // assume: at startup no button pressed (needed for some backends)
static uint32 lb_time = 0;
static uint32 repeat_time = 500;
ev->ev_class = EVENT_NONE;
ev->mx = sys_event.mx;
ev->my = sys_event.my;
ev->cx = cx;
ev->cy = cy;
// always put key mod code into event
ev->ev_key_mod = sys_event.key_mod;
control_shift_state = sys_event.key_mod;
switch (sys_event.type) {
case SIM_KEYBOARD:
ev->ev_class = EVENT_KEYBOARD;
ev->ev_code = sys_event.code;
break;
case SIM_STRING:
ev->ev_class = EVENT_STRING;
ev->ev_ptr = sys_event.ptr;
break;
case SIM_MOUSE_BUTTONS:
// press only acknowledged when no buttons are pressed
pressed_buttons = sys_event.mb;
switch (sys_event.code) {
case SIM_MOUSE_LEFTBUTTON:
ev->ev_class = EVENT_CLICK;
pressed_buttons |= MOUSE_LEFTBUTTON;
ev->ev_code = MOUSE_LEFTBUTTON;
ev->cx = cx = sys_event.mx;
ev->cy = cy = sys_event.my;
break;
case SIM_MOUSE_RIGHTBUTTON:
ev->ev_class = EVENT_CLICK;
pressed_buttons |= MOUSE_RIGHTBUTTON;
ev->ev_code = MOUSE_RIGHTBUTTON;
ev->cx = cx = sys_event.mx;
ev->cy = cy = sys_event.my;
break;
case SIM_MOUSE_MIDBUTTON:
ev->ev_class = EVENT_CLICK;
pressed_buttons |= MOUSE_MIDBUTTON;
ev->ev_code = MOUSE_MIDBUTTON;
ev->cx = cx = sys_event.mx;
ev->cy = cy = sys_event.my;
break;
case SIM_MOUSE_WHEELUP:
ev->ev_class = EVENT_CLICK;
ev->ev_code = MOUSE_WHEELUP;
ev->cx = cx = sys_event.mx;
ev->cy = cy = sys_event.my;
break;
case SIM_MOUSE_WHEELDOWN:
ev->ev_class = EVENT_CLICK;
ev->ev_code = MOUSE_WHEELDOWN;
ev->cx = cx = sys_event.mx;
ev->cy = cy = sys_event.my;
break;
case SIM_MOUSE_LEFTUP:
ev->ev_class = EVENT_RELEASE;
ev->ev_code = MOUSE_LEFTBUTTON;
pressed_buttons &= ~MOUSE_LEFTBUTTON;
break;
case SIM_MOUSE_RIGHTUP:
ev->ev_class = EVENT_RELEASE;
ev->ev_code = MOUSE_RIGHTBUTTON;
pressed_buttons &= ~MOUSE_RIGHTBUTTON;
break;
case SIM_MOUSE_MIDUP:
ev->ev_class = EVENT_RELEASE;
ev->ev_code = MOUSE_MIDBUTTON;
pressed_buttons &= ~MOUSE_MIDBUTTON;
break;
}
break;
case SIM_MOUSE_MOVE:
if (sys_event.mb) { // drag
ev->ev_class = EVENT_DRAG;
ev->ev_code = sys_event.mb;
}
else { // move
ev->ev_class = EVENT_MOVE;
ev->ev_code = 0;
}
break;
case SIM_SYSTEM:
ev->ev_class = EVENT_SYSTEM;
ev->ev_code = sys_event.code;
break;
}
// Knightly : check for double-clicks and triple-clicks
const uint32 curr_time = dr_time();
if( ev->ev_class==EVENT_CLICK ) {
if( prev_ev_class==EVENT_RELEASE && prev_ev_code==ev->ev_code && curr_time-prev_ev_time<=interval ) {
// case : a mouse click which forms an unbroken sequence with the previous clicks and releases
prev_ev_class = EVENT_CLICK;
prev_ev_time = curr_time;
}
else {
// case : initial click or broken click-release sequence -> prepare for the start of a new sequence
prev_ev_class = EVENT_CLICK;
prev_ev_code = ev->ev_code;
prev_ev_time = curr_time;
repeat_count = 0;
}
}
else if( ev->ev_class==EVENT_RELEASE && prev_ev_class==EVENT_CLICK && prev_ev_code==ev->ev_code && curr_time-prev_ev_time<=interval ) {
// case : a mouse release which forms an unbroken sequence with the previous clicks and releases
prev_ev_class = EVENT_RELEASE;
prev_ev_time = curr_time;
++repeat_count;
// create meta-events where necessary
if( repeat_count==2 ) {
// case : double-click
meta_event = *ev;
meta_event.ev_class = EVENT_DOUBLE_CLICK;
}
else if( repeat_count==3 ) {
// case : triple-click
meta_event = *ev;
meta_event.ev_class = EVENT_TRIPLE_CLICK;
repeat_count = 0; // reset -> start over again
}
}
else if( ev->ev_class!=EVENT_NONE && prev_ev_class!=EVENT_NONE ) {
// case : broken click-release sequence -> simply reset
prev_ev_class = EVENT_NONE;
prev_ev_code = 0;
prev_ev_time = 0;
repeat_count = 0;
}
if (IS_LEFTCLICK(ev)) {
// remember button press
lb_time = curr_time;
repeat_time = 400;
}
else if (pressed_buttons == 0) {
lb_time = 0;
}
else { // the else is to prevent race conditions
/* Hajo: this would transform non-left button presses always
* to repeat events. I need right button clicks.
* I have no idea how this can be done cleanly, currently just
* disabling the repeat feature for non-left buttons
*/
if (pressed_buttons == MOUSE_LEFTBUTTON) {
if (curr_time - lb_time > repeat_time) {
repeat_time = 100;
lb_time = curr_time;
ev->ev_class = EVENT_REPEAT;
ev->ev_code = pressed_buttons;
}
}
}
ev->button_state = pressed_buttons;
}
void display_poll_event(event_t* const ev)
{
if( !queued_events.empty() ) {
// We have a queued (injected programatically) event, return it.
event_t *elem = queued_events.remove_first();
*ev = *elem;
delete elem;
return ;
}
// Knightly : if there is any pending meta-event, consume it instead of fetching a new event from the system
if( meta_event.ev_class!=EVENT_NONE ) {
*ev = meta_event;
last_meta_class = meta_event.ev_class;
meta_event.ev_class = EVENT_NONE;
}
else {
last_meta_class = EVENT_NONE;
GetEventsNoWait();
fill_event(ev);
// prepare for next event
sys_event.type = SIM_NOEVENT;
sys_event.code = 0;
}
}
void display_get_event(event_t* const ev)
{
if( !queued_events.empty() ) {
// We have a queued (injected programatically) event, return it.
event_t *elem = queued_events.remove_first();
*ev = *elem;
delete elem;
return ;
}
// Knightly : if there is any pending meta-event, consume it instead of fetching a new event from the system
if( meta_event.ev_class!=EVENT_NONE ) {
*ev = meta_event;
meta_event.ev_class = EVENT_NONE;
}
else {
GetEvents();
fill_event(ev);
// prepare for next event
sys_event.type = SIM_NOEVENT;
sys_event.code = 0;
}
}
void queue_event(event_t *events)
{
queued_events.append(events);
}