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Function called without first calling 'glutInit' #29
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I will replace drawCube (and other draw calls) with pure gl calls instead of glut calls. I believe dart's apps uses glut but it seems grip does not use glut. |
Turns out it was a bad commit that Tobias made to DART; it's been fixed. |
You can remove the glut calls if you want, though. Probably not a big deal. |
Let's leave this issue open for now, I want to remove the glut calls because they will crash |
Why are they crashing GRIP? |
I believe |
Are we calling glutInit when using GRIP? May be we are just not initializing glut. |
No, we are not calling |
I get the following error after GRIP loads a world:
freeglut ERROR: Function <glutSolidCube> called without first calling 'glutInit'.
The world loads, but GRIP crashes as soon as it tries to render. GRIP is unusable in this state.
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