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https://dev.azure.com/data61/Anonlink/_apis/build/status/data61.anonlink?branchName=main https://github.com/data61/anonlink/actions/workflows/unittests.yml/badge.svg?branch=main https://codecov.io/gh/data61/anonlink/branch/main/graph/badge.svg?token=04DblXwUsT https://pepy.tech/badge/anonlink

A Python (and optimised C++) implementation of anonymous linkage using cryptographic linkage keys as described by Rainer Schnell, Tobias Bachteler, and Jörg Reiher in A Novel Error-Tolerant Anonymous Linking Code.

anonlink computes similarity scores, and/or best guess matches between sets of cryptographic linkage keys (hashed entity records).

Use clkhash to create cryptographic linkage keys from personally identifiable data.

Installation

Install a precompiled wheel from PyPi:

pip install anonlink

Or (if your system has a C++ compiler) you can locally install from source:

pip install -r requirements.txt
pip install -e .

Benchmark

You can run the benchmark with:

$ python -m anonlink.benchmark
Anonlink benchmark -- see README for explanation
------------------------------------------------

Threshold: 0.5, All results returned
Size 1 | Size 2 | Comparisons      | Total Time (s)          | Throughput
       |        |        (match %) | (comparisons / matching)|  (1e6 cmp/s)
-------+--------+------------------+-------------------------+-------------
  1000 |   1000 |    1e6  (50.73%) |  0.762  (49.2% / 50.8%) |     2.669
  2000 |   2000 |    4e6  (51.04%) |  3.696  (42.6% / 57.4%) |     2.540
  3000 |   3000 |    9e6  (50.25%) |  8.121  (43.5% / 56.5%) |     2.548
  4000 |   4000 |   16e6  (50.71%) | 15.560  (41.1% / 58.9%) |     2.504

Threshold: 0.5, Top 100 matches per record returned
Size 1 | Size 2 | Comparisons      | Total Time (s)          | Throughput
       |        |        (match %) | (comparisons / matching)|  (1e6 cmp/s)
-------+--------+------------------+-------------------------+-------------
  1000 |   1000 |    1e6  ( 6.86%) |  0.170  (85.9% / 14.1%) |     6.846
  2000 |   2000 |    4e6  ( 3.22%) |  0.384  (82.9% / 17.1%) |    12.561
  3000 |   3000 |    9e6  ( 2.09%) |  0.612  (81.6% / 18.4%) |    18.016
  4000 |   4000 |   16e6  ( 1.52%) |  0.919  (78.7% / 21.3%) |    22.135
  5000 |   5000 |   25e6  ( 1.18%) |  1.163  (80.8% / 19.2%) |    26.592
  6000 |   6000 |   36e6  ( 0.97%) |  1.535  (75.4% / 24.6%) |    31.113
  7000 |   7000 |   49e6  ( 0.82%) |  1.791  (80.6% / 19.4%) |    33.951
  8000 |   8000 |   64e6  ( 0.71%) |  2.095  (81.5% / 18.5%) |    37.466
  9000 |   9000 |   81e6  ( 0.63%) |  2.766  (72.5% / 27.5%) |    40.389
 10000 |  10000 |  100e6  ( 0.56%) |  2.765  (81.7% / 18.3%) |    44.277
 20000 |  20000 |  400e6  ( 0.27%) |  7.062  (86.2% / 13.8%) |    65.711

Threshold: 0.7, All results returned
Size 1 | Size 2 | Comparisons      | Total Time (s)          | Throughput
       |        |        (match %) | (comparisons / matching)|  (1e6 cmp/s)
-------+--------+------------------+-------------------------+-------------
  1000 |   1000 |    1e6  ( 0.01%) |  0.009  (99.0% /  1.0%) |   113.109
  2000 |   2000 |    4e6  ( 0.01%) |  0.033  (98.7% /  1.3%) |   124.076
  3000 |   3000 |    9e6  ( 0.01%) |  0.071  (99.1% /  0.9%) |   128.515
  4000 |   4000 |   16e6  ( 0.01%) |  0.123  (99.0% /  1.0%) |   131.654
  5000 |   5000 |   25e6  ( 0.01%) |  0.202  (99.1% /  0.9%) |   124.999
  6000 |   6000 |   36e6  ( 0.01%) |  0.277  (99.0% /  1.0%) |   131.403
  7000 |   7000 |   49e6  ( 0.01%) |  0.368  (98.9% /  1.1%) |   134.428
  8000 |   8000 |   64e6  ( 0.01%) |  0.490  (99.0% /  1.0%) |   131.891
  9000 |   9000 |   81e6  ( 0.01%) |  0.608  (99.0% /  1.0%) |   134.564
 10000 |  10000 |  100e6  ( 0.01%) |  0.753  (99.0% /  1.0%) |   134.105
 20000 |  20000 |  400e6  ( 0.01%) |  2.905  (98.8% /  1.2%) |   139.294

Threshold: 0.7, Top 100 matches per record returned
Size 1 | Size 2 | Comparisons      | Total Time (s)          | Throughput
       |        |        (match %) | (comparisons / matching)|  (1e6 cmp/s)
-------+--------+------------------+-------------------------+-------------
  1000 |   1000 |    1e6  ( 0.01%) |  0.009  (99.0% /  1.0%) |   111.640
  2000 |   2000 |    4e6  ( 0.01%) |  0.033  (98.6% /  1.4%) |   122.060
  3000 |   3000 |    9e6  ( 0.01%) |  0.074  (99.1% /  0.9%) |   123.237
  4000 |   4000 |   16e6  ( 0.01%) |  0.124  (99.0% /  1.0%) |   130.204
  5000 |   5000 |   25e6  ( 0.01%) |  0.208  (99.1% /  0.9%) |   121.351
  6000 |   6000 |   36e6  ( 0.01%) |  0.275  (99.0% /  1.0%) |   132.186
  7000 |   7000 |   49e6  ( 0.01%) |  0.373  (99.0% /  1.0%) |   132.650
  8000 |   8000 |   64e6  ( 0.01%) |  0.496  (99.1% /  0.9%) |   130.125
  9000 |   9000 |   81e6  ( 0.01%) |  0.614  (99.0% /  1.0%) |   133.216
 10000 |  10000 |  100e6  ( 0.01%) |  0.775  (99.1% /  0.9%) |   130.230
 20000 |  20000 |  400e6  ( 0.01%) |  2.939  (98.9% /  1.1%) |   137.574

The tables are interpreted as follows. Each table measures the throughput of the Dice coefficient comparison function. The four tables correspond to two different choices of "matching threshold" and "result limiting".

These parameters have been chosen to characterise two different performance scenarios. Since the data used for comparisons is randomly generated, the first threshold value (0.5) will cause about 50% of the candidates to "match", while the second threshold value (0.7) will cause ~0.01% of the candidates to match (these values are reported in the "match %" column). Where the table heading includes "All results returned", all matches above the threshold are returned and passed to the solver. With the threshold of 0.5, the large number of matches means that much of the time is spent keeping the candidates in order. Next we limit the number of matches per record to the top 100 - which also must be above the threshold.

In the final two tables we use the threshold value of 0.7, this very effectively filters the number of candidate matches down. Here the throughput is determined primarily by the comparison code itself, adding the top 100 filter has no major impact.

Finally, the Total Time column includes indications as to the proportion of time spent calculating the (sparse) similarity matrix comparisons and the proportion of time spent matching in the greedy solver. This latter is determined by the size of the similarity matrix, which will be approximately #comparisons * match% / 100.

Tests

Run unit tests with pytest:

$ pytest
====================================== test session starts ======================================
platform linux -- Python 3.6.4, pytest-3.2.5, py-1.4.34, pluggy-0.4.0
rootdir: /home/hlaw/src/n1-anonlink, inifile:
collected 71 items

tests/test_benchmark.py ...
tests/test_bloommatcher.py ..............
tests/test_e2e.py .............ss....
tests/test_matcher.py ..x.....x......x....x..
tests/test_similarity.py .........
tests/test_util.py ...

======================== 65 passed, 2 skipped, 4 xfailed in 4.01 seconds ========================

To enable slightly larger tests add the following environment variables:

  • INCLUDE_10K
  • INCLUDE_100K

Limitations

Discussion

If you run into bugs, you can file them in our issue tracker on GitHub.

There is also an anonlink mailing list for development discussion and release announcements.

Wherever we interact, we strive to follow the Python Community Code of Conduct.

Citing

Anonlink is designed, developed and supported by CSIRO's Data61. If you use any part of this library in your research, please cite it using the following BibTex entry:

@misc{Anonlink,
  author = {CSIRO's Data61},
  title = {Anonlink Private Record Linkage System},
  year = {2017},
  publisher = {GitHub},
  journal = {GitHub Repository},
  howpublished = {\url{https://github.com/data61/anonlink}},
}

License

Copyright 2017 CSIRO (Data61)

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.