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core_face.py
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core_face.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
__author__ = ['Benjamin Dillenburger','Demetris Shammas','Mathias Bernhard']
__copyright__ = 'Copyright 2019 / Digital Building Technologies DBT / ETH Zurich'
__license__ = 'MIT License'
__email__ = ['<[email protected]>']
import math
from mola import utils_vertex
from mola import utils_face
class Face:
"""A `Face` is the surface between a set of vertices.
Attributes
----------
vertices : list
A list of `Vertex` objects defining the `Face`.
color : tuple (r, g, b, a)
The color of the face (0..1).
group : integer
The group index the `Face` belongs to.
"""
def __init__(self, vertices=None):
if (vertices == None):
self.vertices = []
else:
self.vertices = vertices
self.color = (1,1,1,1)
self.group = 0
def area(self):
"""
Returns the area of the face.
"""
if(len(self.vertices) == 3):
return utils_vertex.triangle_area(self.vertices[0], self.vertices[1], self.vertices[2])
else:
return utils_vertex.triangle_area(self.vertices[0], self.vertices[1], self.vertices[2]) + utils_vertex.triangle_area(self.vertices[2], self.vertices[3], self.vertices[0])
def perimeter(self):
"""
Returns the perimeter of the face as the sum of all the edges' lengths.
"""
sum = 0
for i in range(len(self.vertices)):
v1 = self.vertices[i]
v2 = self.vertices[(i + 1) % len(self.vertices)]
sum += utils_vertex.vertex_distance(v1,v2)
return sum
def compactness(self):
"""
Returns the compactness of the face as the ratio between area and perimeter.
"""
return self.area() / self.perimeter()
def angle_horizontal(self):
"""
Returns the azimuth, the orientation of the face around the z-axis in the XY-plane
"""
n = self.normal()
return math.atan2(n.y, n.x)
def angle_vertical(self):
"""
Returns the altitude, 0 if the face is vertical, -Pi/2 if it faces downwards, +Pi/2 if it faces upwards.
"""
n = self.normal()
#nXY = Vertex(n.x, n.y, 0.0)
#return vecUtils.angle(n, nXY)
# alternative, probably less computationally intense:
return math.asin(n.z)
def curvature(self):
"""
Returns the local curvature of a mesh face, by measuring the angle to the neighbour faces.
"""
facenormal = self.normal()
sumD = 0
vPrev = self.vertices[-1]
num_faces = 1
for v in self.vertices:
edge = v.edge_adjacent_to_vertex(vPrev)
if edge != None:
nbFace = edge.face1
if edge.face1 == self:
nbFace = edge.face2
if nbFace != None:
num_faces += 1
nbNormal = utils_face.face_normal(nbFace)
sumD += utils_vertex.vertex_distance(nbNormal,facenormal)
vPrev = v
return sumD / num_faces
def center(self):
"""
Returns the center point (type Vertex) of the face.
Note: not the center of gravity, just the average of its vertices.
"""
return utils_vertex.vertices_list_center(self.vertices)
def normal(self):
"""
Returns the normal of the face, a vector of length 1 perpendicular to the plane of the triangle.
"""
return utils_vertex.triangle_normal(self.vertices[0], self.vertices[1], self.vertices[2])