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HD Rumble is not on par with the Switch #140

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Mutcholoko opened this issue Nov 29, 2022 · 0 comments
Open

HD Rumble is not on par with the Switch #140

Mutcholoko opened this issue Nov 29, 2022 · 0 comments

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@Mutcholoko
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Implementing effects such as the HD Rumble ones in Mario Odyssey gives you mixed results.

This may be a Yuzu-specific issue, but I have been told on an issue there that implementing HD Rumble effects using your Rumble Data Table makes the effects feel a little off.
From my testing (using a Pro Controller with Yuzu), it seems that some of the effects that can be recreated somewhat equally feel a little "absorbed" and not as crispy (if that makes sense) compared to the feeling on the Switch. In some other cases, the effects are simply not recreated, which is the case of the motorcycle in Mario Odyssey (on Metro Kingdom).
However, the other side of the coin is that some of the effects feel actually pretty exact, which is the case of the water-shooting squid on Seaside Kingdom, in Mario Odyssey too. You can definitely feel the quick bursts of water flowing, which is pretty neat. So that tells me that there are either missing frequencies on the table or that Yuzu developers simply couldn't implement those effects well by using your Rumble Data Table. I'd love to know your take on this.

But getting back to the effects, on the case of the motorcycle in Metro Kingdom, you can feel only the long and constant vibration, and not the actual running motor from the motorcycle. Something interesting that I found is that if you bump the motorcycle on some wall and keep accelerating, you'll feel a little tiny bit of the effect. For some reason, this seems to me like it's missing a few information on frequencies used by some of the HD Rumble effects. As most of the games on Switch must use simple effects, this is not a problem. However, since Mario Odyssey is like a showcase for HD Rumble, I think they must've used some oddly specific ones that require a little bit more work to get done.

On Super Mario 3D World, jumping into a level feels a little more crispy on the Switch compared to the recreated HD Rumble, which feels more obfuscated in some sense. However, you can definitely tell that the effect is there, and it is almost equal to the Switch one.

If you don't think that this is related to your Rumble Data Table, then I am sorry about that. I also would love to know your take on this, and to know if you actually found out about this yourself beforehand or if this is unknown to you. Also, what do you think it would be needed to recreate such effects as the Motorcycle in Mario Odyssey?

Thank you for your attention, and I really dig what you did with this repo!

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