-
Notifications
You must be signed in to change notification settings - Fork 22
/
Polygon.cpp
271 lines (206 loc) · 5.61 KB
/
Polygon.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
#include "StdAfx.h"
#include "Vertex.h"
#include "Polygon.h"
CVertexArray *CPolygon::pack_verts;
CPolygon::CPolygon()
{
m_pVertexObjects = NULL;
m_pVertexIndices = NULL;
m_iPolyIndex = -1;
m_iVertexCount = 0;
m_iPolyType = 0;
m_iCullType = 0;
m_Face1_UVIndices = NULL;
m_Face2_UVIndices = NULL;
m_Face1_TexIndex = -1;
m_Face2_TexIndex = -1;
m_pVertexUnks = NULL;
}
CPolygon::~CPolygon()
{
Destroy();
}
void CPolygon::Destroy()
{
if (m_Face1_UVIndices)
{
delete[] m_Face1_UVIndices;
m_Face1_UVIndices = NULL;
}
if (m_iCullType == 2)
{
if (m_Face2_UVIndices)
{
delete[] m_Face2_UVIndices;
m_Face2_UVIndices = NULL;
}
}
if (m_pVertexObjects)
{
delete[] m_pVertexObjects;
m_pVertexObjects = NULL;
}
if (m_pVertexIndices)
{
delete[] m_pVertexIndices;
m_pVertexIndices = NULL;
}
if (m_pVertexUnks)
{
delete[] m_pVertexUnks;
m_pVertexUnks = NULL;
}
m_iVertexCount = 0;
m_iPolyType = 0;
m_Face1_TexIndex = -1;
m_Face2_TexIndex = -1;
m_iPolyIndex = -1;
}
void CPolygon::SetPackVerts(CVertexArray *Verts)
{
pack_verts = Verts;
}
BOOL CPolygon::UnPack(BYTE** ppData, ULONG iSize)
{
UNPACK(short, m_iPolyIndex);
UNPACK(BYTE, m_iVertexCount);
UNPACK(BYTE, m_iPolyType);
UNPACK(DWORD, m_iCullType);
UNPACK(short, m_Face1_TexIndex);
UNPACK(short, m_Face2_TexIndex);
m_pVertexObjects = new CSWVertex*[m_iVertexCount];
m_pVertexIndices = new WORD[m_iVertexCount];
m_pVertexUnks = new CSWVertex*[m_iVertexCount];
for (DWORD i = 0; i < m_iVertexCount; i++)
{
WORD Index;
UNPACK(WORD, Index);
m_pVertexIndices[i] = Index;
m_pVertexObjects[i] = (CSWVertex *)((BYTE *)pack_verts->m_pVertexBuffer + Index * CVertexArray::vertex_size);
}
if (!(m_iPolyType & 4))
{
m_Face1_UVIndices = new BYTE[m_iVertexCount];
for (DWORD i = 0; i < m_iVertexCount; i++)
UNPACK(BYTE, m_Face1_UVIndices[i]);
}
if ((m_iCullType == 2) && !(m_iPolyType & 8))
{
m_Face2_UVIndices = new BYTE[m_iVertexCount];
for (DWORD i = 0; i < m_iVertexCount; i++)
UNPACK(BYTE, m_Face2_UVIndices[i]);
}
if (m_iCullType == CullNone)
{
m_Face2_TexIndex = m_Face1_TexIndex;
m_Face2_UVIndices = m_Face1_UVIndices;
}
#ifdef PRE_TOD
PACK_ALIGN();
#endif
make_plane();
return TRUE;
}
void CPolygon::make_plane()
{
// Not meant for human eyes.
int i;
CSWVertex *pPin;
CSWVertex **ppSpread;
Vector Norm(0, 0, 0);
for (i = m_iVertexCount - 2, pPin = m_pVertexObjects[0], ppSpread = &m_pVertexObjects[1]; i > 0; i--, ppSpread++)
{
Vector V1 = ppSpread[0]->origin - pPin->origin;
Vector V2 = ppSpread[1]->origin - pPin->origin;
Norm = Norm + cross_product(V1, V2);
}
Norm.normalize();
float distsum = 0;
for (i = m_iVertexCount, ppSpread = m_pVertexObjects; i > 0; i--, ppSpread++)
distsum += Norm.dot_product(ppSpread[0]->origin);
m_plane.m_dist = -(distsum / m_iVertexCount);
m_plane.m_normal = Norm;
}
BOOL CPolygon::polygon_hits_ray(const Ray& ray, float *time)
{
// return peafixed_polygon_hits_ray(ray, time);
if (!m_iCullType && (m_plane.m_normal.dot_product(ray.m_direction) > 0))
return FALSE;
if (!m_plane.compute_time_of_intersection(ray, time))
return FALSE;
return point_in_polygon(ray.m_origin + (ray.m_direction * (*time)));
}
BOOL CPolygon::peafixed_polygon_hits_ray(const Ray& ray, float *depth)
{
if (!m_iCullType && (m_plane.m_normal.dot_product(ray.m_direction) > 0))
return FALSE;
float u, v;
for (int i = 1; i < m_iVertexCount - 1;)
{
CSWVertex* CurrVertex1 = m_pVertexObjects[0];
CSWVertex* CurrVertex2 = m_pVertexObjects[i];
CSWVertex* CurrVertex3 = m_pVertexObjects[++i];
if (D3DXIntersectTri(
(D3DXVECTOR3 *)&CurrVertex1->origin,
(D3DXVECTOR3 *)&CurrVertex2->origin,
(D3DXVECTOR3 *)&CurrVertex3->origin,
(D3DXVECTOR3 *)&ray.m_origin,
(D3DXVECTOR3 *)&ray.m_direction,
&u, &v, depth))
return TRUE;
}
return FALSE;
}
BOOL CPolygon::point_in_polygon(const Vector& point)
{
CSWVertex* LastVertex = m_pVertexObjects[m_iVertexCount - 1];
for (int i = 0; i < m_iVertexCount; i++)
{
CSWVertex* CurrVertex = m_pVertexObjects[i];
Vector crossp =
cross_product(m_plane.m_normal, CurrVertex->origin - LastVertex->origin);
float dotp = crossp.dot_product(point - LastVertex->origin);
if (dotp < 0.0)
return FALSE;
LastVertex = CurrVertex;
}
return TRUE;
}
//
// For ray-tracing vertices -- something not in the client.
//
CSWVertex *PickVertexFromPolygon(CPolygon *pPoly, const Ray& ray)
{
if (!pPoly->m_iCullType && (pPoly->m_plane.m_normal.dot_product(ray.m_direction) > 0))
return FALSE;
float curr_depth = FLT_MAX;
CSWVertex*
result = NULL;
for (int i = 1; i < pPoly->m_iVertexCount - 1;)
{
CSWVertex* CurrVertex1 = pPoly->m_pVertexObjects[0];
CSWVertex* CurrVertex2 = pPoly->m_pVertexObjects[i];
CSWVertex* CurrVertex3 = pPoly->m_pVertexObjects[++i];
float u, v, depth;
if (D3DXIntersectTri(
(D3DXVECTOR3 *)&CurrVertex1->origin,
(D3DXVECTOR3 *)&CurrVertex2->origin,
(D3DXVECTOR3 *)&CurrVertex3->origin,
(D3DXVECTOR3 *)&ray.m_origin,
(D3DXVECTOR3 *)&ray.m_direction,
&u, &v, &depth) && (depth < curr_depth))
{
Vector u_scalar = (CurrVertex2->origin - CurrVertex1->origin);
Vector v_scalar = (CurrVertex3->origin - CurrVertex1->origin);
Vector face_point = CurrVertex1->origin + (u_scalar * u) + (v_scalar * v);
float vdist1 = (face_point - CurrVertex1->origin).magnitude();
float vdist2 = (face_point - CurrVertex2->origin).magnitude();
float vdist3 = (face_point - CurrVertex3->origin).magnitude();
if (vdist1 <= vdist2)
result = ((vdist1 <= vdist3) ? CurrVertex1 : CurrVertex3);
else
result = ((vdist2 <= vdist3) ? CurrVertex2 : CurrVertex3);
}
}
return result;
}