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colorGame.js
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colorGame.js
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var numSquares = 6;
var colors = [];
var pickedColor;
var squares = document.querySelectorAll(".square");
var colorDisplay = document.getElementById("colorDisplay");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.querySelector("#reset");
var modeButtons = document.querySelectorAll(".mode");
init();
function init() {
//Mode Button Event Listeners
for (var i = 0; i < modeButtons.length; i++) {
modeButtons[i].addEventListener("click", function() {
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
this.textContent === "Easy" ? numSquares = 3 : numSquares = 6;
reset();
})
}
for (var i = 0; i < squares.length; i++) {
//add initial colors
// squares[i].style.background = colors[i];
//add click listeners
squares[i].addEventListener("click", function(){
//grab color of square
var clickedColor = this.style.background;
//compare color to pickedColor
if (clickedColor === pickedColor) {
messageDisplay.textContent = "Correct!";
changeColors(clickedColor);
h1.style.background = clickedColor;
resetButton.textContent = "Play again?"
}
else {
this.style.background = "#232323";
messageDisplay.textContent = "Try Again";
}
});
}
resetButton.addEventListener("click", function() {
reset();
})
reset();
}
function reset() {
//generate all new colors
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change color display to match picked color
colorDisplay.textContent = pickedColor;
//change the colors of the squares
for (var i = 0; i < squares.length; i++) {
if(colors[i]){
squares[i].style.display = "block";
squares[i].style.background = colors[i];
}
else {
squares[i].style.display = "none";
}
}
h1.style.background = "steelblue";
resetButton.textContent = "New Colors";
messageDisplay.textContent = " ";
}
/*easyBtn.addEventListener("click", function() {
easyBtn.classList.add("selected");
hardBtn.classList.remove("selected");
numSquares = 3;
colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for (var i = 0; i < squares.length; i++) {
if(colors[i]) {
squares[i].style.background = colors[i];
}
else {
squares[i].style.display = "none";
}
}
})
hardBtn.addEventListener("click", function() {
easyBtn.classList.remove("selected");
hardBtn.classList.add("selected");
numSquares = 6;
var colors = generateRandomColors(numSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
for (var i = 0; i < squares.length; i++) {
squares[i].style.background = colors[i];
squares[i].style.display = "block";
}
})*/
function changeColors(color) {
for (var i = 0; i < squares.length; i++) {
squares[i].style.background = color;
}
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num) {
//make an array
var arr = [];
//add num random colors to array
for (var i = 0; i < num; i++) {
//get random color and push into array
arr.push(randomColor());
}
//return that array
return arr;
}
function randomColor() {
//pick a red from 0 - 255
var r = Math.ceil(Math.random() * 255);
//pick a green from 0 -255
var g = Math.ceil(Math.random() * 255);
//pick a blue from 0 -255
var b = Math.ceil(Math.random() * 255);
"rgb(r, g, b)"
return "rgb(" + r + ", " + g + ", " + b + ")";
}