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UNITY AR CODES
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UNITY AR CODES
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private Vector2 startPos;
private Vector2 endPos;
private float gestureDistance;
//private float zoomSpeed = 5f;
private float rotateSpeed = 25f;
private float scaleSpeed = 0.05f;
private GameObject model;
private bool isTouching = false;
void Start()
{
model = GameObject.Find("Model");
}
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
switch (touch.phase)
{
case TouchPhase.Began:
startPos = touch.position;
isTouching = true;
break;
case TouchPhase.Moved:
endPos = touch.position;
gestureDistance = endPos.x - startPos.x;
if (isTouching)
{
if (gestureDistance > 0)
{
// Zoom in
model.transform.localScale += new Vector3(scaleSpeed, scaleSpeed, scaleSpeed);
}
else
{
// Zoom out
model.transform.localScale -= new Vector3(scaleSpeed, scaleSpeed, scaleSpeed);
}
}
break;
case TouchPhase.Ended:
gestureDistance = 0;
isTouching = false;
break;
}
if (Input.touchCount == 2)
{
Touch touch1 = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
Vector2 touch1PrevPos = touch1.position - touch1.deltaPosition;
Vector2 touch2PrevPos = touch2.position - touch2.deltaPosition;
float prevTouchDeltaMag = (touch1PrevPos - touch2PrevPos).magnitude;
float touchDeltaMag = (touch1.position - touch2.position).magnitude;
float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
if (isTouching)
{
model.transform.Rotate(Vector3.up, deltaMagnitudeDiff * rotateSpeed * 0.01f);
}
}
}
}
}