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I used the ThreeToCannon (object3D, {type: ShapeType. MESH}) in the three to Cannon to generate the physical world, and visualized it using "Cannon-es-Debugger pro". The model I used was "gray2", but the generated output was messy and the console kept reporting errors
web view:
Console error:
The text was updated successfully, but these errors were encountered:
I used the ThreeToCannon (object3D, {type: ShapeType. MESH}) in the three to Cannon to generate the physical world, and visualized it using "Cannon-es-Debugger pro". The model I used was "gray2", but the generated output was messy and the console kept reporting errors
web view:
Console error:
The text was updated successfully, but these errors were encountered: