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AgentCityWithUI.java
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AgentCityWithUI.java
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/*
* Copyright 2018 David Prentiss
*/
package sim.app.agentcity;
import sim.engine.*;
import sim.display.*;
import sim.util.*;
import sim.portrayal.grid.*;
import sim.portrayal.*;
import java.awt.*;
import javax.swing.*;
public class AgentCityWithUI extends GUIState {
public Display2D display;
public JFrame displayFrame;
FastValueGridPortrayal2D roadPortrayal = new FastValueGridPortrayal2D("Road");
FastValueGridPortrayal2D blockPortrayal = new FastValueGridPortrayal2D("Block", true);
FastValueGridPortrayal2D intersectionPortrayal = new FastValueGridPortrayal2D("Intersection");
SparseGridPortrayal2D agentPortrayal = new SparseGridPortrayal2D();
public static void main(String[] args) {
new AgentCityWithUI().createController();
}
public AgentCityWithUI() {
super(new AgentCity(System.currentTimeMillis()));
//super(new AgentCity(1324367673));
}
public AgentCityWithUI(SimState state) { super(state); }
public Object getSimulationInspectedObject() { return state; }
public static String getName() { return "Transportation City"; }
public void setupPortrayals() {
AgentCity ac = (AgentCity)state;
// Road colors
int numDir = Direction.values().length; // count Directions enum
Color roadColors[] = new Color[numDir]; // make an array of colors
roadColors[0] = new Color(0,0,0,0); // Direction.NONE is transparent
for (int i = 1; i < numDir; i++) {
roadColors[i] = new Color(111,110,99);
}
roadPortrayal.setField(ac.roadGrid);
roadPortrayal.setMap(new sim.util.gui.SimpleColorMap(roadColors));
// Block colors
Color blockColors[] = new Color[2];
blockColors[0] = new Color(0,0,0,0);
blockColors[1] = new Color(96,128,56);
blockPortrayal.setField(ac.blockGrid);
blockPortrayal.setMap(new sim.util.gui.SimpleColorMap(blockColors));
// Intersection colors
Color intersectionColors[] = new Color[2];
intersectionColors[0] = new Color(0,0,0,0);
intersectionColors[1] = new Color(0,0,0,0);
intersectionPortrayal.setField(ac.intersectionGrid);
intersectionPortrayal.setMap(new sim.util.gui.SimpleColorMap(intersectionColors));
// Agent Colors
agentPortrayal.setField(ac.agentGrid);
agentPortrayal.setPortrayalForClass(Vehicle.class,
new sim.portrayal.simple.OvalPortrayal2D(Color.red));
Bag vehicles = ac.agentGrid.getAllObjects();
//if (ac.LANE_POLICY) {
if (true) {
Color newColor = new Color(0, 255, 0);
agentPortrayal.setPortrayalForAll(new sim.portrayal.simple.OvalPortrayal2D()
{
public void draw(Object object, Graphics2D graphics, DrawInfo2D info)
{
Vehicle vehicle = (Vehicle)object;
if (vehicle.getNumPassengers() == 1) {
paint = Color.blue;
} else if (vehicle.getNumPassengers() == 2) {
paint = Color.yellow;
} else if (vehicle.getNumPassengers() == 3) {
paint = Color.orange;
} else if (vehicle.getNumPassengers() > 2) {
paint = Color.red;
} else {
paint = Color.green;
}
super.draw(object, graphics, info);
}
});
} else {
for (int i = 0; i < vehicles.numObjs; i++) {
Color newColor = new Color(ac.random.nextInt(255),
ac.random.nextInt(255), ac.random.nextInt(255));
agentPortrayal.setPortrayalForObject(vehicles.objs[i],
new sim.portrayal.simple.OvalPortrayal2D(newColor));
}
}
display.reset();
display.repaint();
}
public void start() {
super.start();
setupPortrayals();
}
public void load(SimState state) {
super.load(state);
setupPortrayals();
}
public void init(Controller c) {
AgentCity ac = (AgentCity)state;
super.init(c);
ac.console = (Console)c;
display = new Display2D(800, 800, this);
displayFrame = display.createFrame();
c.registerFrame(displayFrame);
displayFrame.setVisible(true);
display.attach(roadPortrayal, "Road");
display.attach(blockPortrayal, "Block");
display.attach(intersectionPortrayal, "Intersection");
display.attach(agentPortrayal, "Agents");
display.setBackdrop(Color.white);
}
public void quit() {
super.quit();
if (displayFrame != null) displayFrame.dispose();
displayFrame = null;
display = null;
}
}