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Shaders.cfg
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Shaders.cfg
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Clear_f.cs.hlsl -T cs
Clear_ui.cs.hlsl -T cs
REBLUR_ClassifyTiles.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_Blur.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_PostBlur.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_PrePass.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_DiffuseDirectionalOcclusion_TemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_Blur.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_HitDistReconstruction.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_PrePass.cs.hlsl -T cs
REBLUR_DiffuseOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_DiffuseSh_Blur.cs.hlsl -T cs
REBLUR_DiffuseSh_CopyStabilizedHistory.cs.hlsl -T cs
REBLUR_DiffuseSh_HistoryFix.cs.hlsl -T cs
REBLUR_DiffuseSh_PostBlur.cs.hlsl -T cs
REBLUR_DiffuseSh_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseSh_PrePass.cs.hlsl -T cs
REBLUR_DiffuseSh_SplitScreen.cs.hlsl -T cs
REBLUR_DiffuseSh_TemporalAccumulation.cs.hlsl -T cs
REBLUR_DiffuseSh_TemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_Blur.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_HitDistReconstruction.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_PrePass.cs.hlsl -T cs
REBLUR_DiffuseSpecularOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_Blur.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_CopyStabilizedHistory.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_HistoryFix.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_PostBlur.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_PrePass.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_SplitScreen.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_TemporalAccumulation.cs.hlsl -T cs
REBLUR_DiffuseSpecularSh_TemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseSpecular_Blur.cs.hlsl -T cs
REBLUR_DiffuseSpecular_CopyStabilizedHistory.cs.hlsl -T cs
REBLUR_DiffuseSpecular_HistoryFix.cs.hlsl -T cs
REBLUR_DiffuseSpecular_HitDistReconstruction.cs.hlsl -T cs
REBLUR_DiffuseSpecular_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_DiffuseSpecular_PostBlur.cs.hlsl -T cs
REBLUR_DiffuseSpecular_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_DiffuseSpecular_PrePass.cs.hlsl -T cs
REBLUR_DiffuseSpecular_SplitScreen.cs.hlsl -T cs
REBLUR_DiffuseSpecular_TemporalAccumulation.cs.hlsl -T cs
REBLUR_DiffuseSpecular_TemporalStabilization.cs.hlsl -T cs
REBLUR_Diffuse_Blur.cs.hlsl -T cs
REBLUR_Diffuse_CopyStabilizedHistory.cs.hlsl -T cs
REBLUR_Diffuse_HistoryFix.cs.hlsl -T cs
REBLUR_Diffuse_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Diffuse_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Diffuse_PostBlur.cs.hlsl -T cs
REBLUR_Diffuse_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Diffuse_PrePass.cs.hlsl -T cs
REBLUR_Diffuse_SplitScreen.cs.hlsl -T cs
REBLUR_Diffuse_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Diffuse_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_Blur.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_PostBlur.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_PrePass.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_DiffuseDirectionalOcclusion_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_Blur.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_PrePass.cs.hlsl -T cs
REBLUR_Perf_DiffuseOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_Blur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_PostBlur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_PrePass.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_DiffuseSh_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_Blur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_PrePass.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_Blur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_PostBlur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_PrePass.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecularSh_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_Blur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_PostBlur.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_PrePass.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_DiffuseSpecular_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_Diffuse_Blur.cs.hlsl -T cs
REBLUR_Perf_Diffuse_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_Diffuse_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Perf_Diffuse_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Perf_Diffuse_PostBlur.cs.hlsl -T cs
REBLUR_Perf_Diffuse_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_Diffuse_PrePass.cs.hlsl -T cs
REBLUR_Perf_Diffuse_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_Diffuse_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_Blur.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_PrePass.cs.hlsl -T cs
REBLUR_Perf_SpecularOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_Blur.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_PostBlur.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_PrePass.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_SpecularSh_TemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_Specular_Blur.cs.hlsl -T cs
REBLUR_Perf_Specular_HistoryFix.cs.hlsl -T cs
REBLUR_Perf_Specular_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Perf_Specular_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Perf_Specular_PostBlur.cs.hlsl -T cs
REBLUR_Perf_Specular_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Perf_Specular_PrePass.cs.hlsl -T cs
REBLUR_Perf_Specular_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Perf_Specular_TemporalStabilization.cs.hlsl -T cs
REBLUR_SpecularOcclusion_Blur.cs.hlsl -T cs
REBLUR_SpecularOcclusion_HistoryFix.cs.hlsl -T cs
REBLUR_SpecularOcclusion_HitDistReconstruction.cs.hlsl -T cs
REBLUR_SpecularOcclusion_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_SpecularOcclusion_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_SpecularOcclusion_PrePass.cs.hlsl -T cs
REBLUR_SpecularOcclusion_TemporalAccumulation.cs.hlsl -T cs
REBLUR_SpecularSh_Blur.cs.hlsl -T cs
REBLUR_SpecularSh_CopyStabilizedHistory.cs.hlsl -T cs
REBLUR_SpecularSh_HistoryFix.cs.hlsl -T cs
REBLUR_SpecularSh_PostBlur.cs.hlsl -T cs
REBLUR_SpecularSh_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_SpecularSh_PrePass.cs.hlsl -T cs
REBLUR_SpecularSh_SplitScreen.cs.hlsl -T cs
REBLUR_SpecularSh_TemporalAccumulation.cs.hlsl -T cs
REBLUR_SpecularSh_TemporalStabilization.cs.hlsl -T cs
REBLUR_Specular_Blur.cs.hlsl -T cs
REBLUR_Specular_CopyStabilizedHistory.cs.hlsl -T cs
REBLUR_Specular_HistoryFix.cs.hlsl -T cs
REBLUR_Specular_HitDistReconstruction.cs.hlsl -T cs
REBLUR_Specular_HitDistReconstruction_5x5.cs.hlsl -T cs
REBLUR_Specular_PostBlur.cs.hlsl -T cs
REBLUR_Specular_PostBlur_NoTemporalStabilization.cs.hlsl -T cs
REBLUR_Specular_PrePass.cs.hlsl -T cs
REBLUR_Specular_SplitScreen.cs.hlsl -T cs
REBLUR_Specular_TemporalAccumulation.cs.hlsl -T cs
REBLUR_Specular_TemporalStabilization.cs.hlsl -T cs
REBLUR_Validation.cs.hlsl -T cs
REFERENCE_SplitScreen.cs.hlsl -T cs
REFERENCE_TemporalAccumulation.cs.hlsl -T cs
RELAX_ClassifyTiles.cs.hlsl -T cs
RELAX_Diffuse_AntiFirefly.cs.hlsl -T cs
RELAX_Diffuse_Atrous.cs.hlsl -T cs
RELAX_Diffuse_AtrousSmem.cs.hlsl -T cs
RELAX_Diffuse_Copy.cs.hlsl -T cs
RELAX_Diffuse_HistoryClamping.cs.hlsl -T cs
RELAX_Diffuse_HistoryFix.cs.hlsl -T cs
RELAX_Diffuse_HitDistReconstruction.cs.hlsl -T cs
RELAX_Diffuse_HitDistReconstruction_5x5.cs.hlsl -T cs
RELAX_Diffuse_PrePass.cs.hlsl -T cs
RELAX_Diffuse_SplitScreen.cs.hlsl -T cs
RELAX_Diffuse_TemporalAccumulation.cs.hlsl -T cs
RELAX_DiffuseSh_AntiFirefly.cs.hlsl -T cs
RELAX_DiffuseSh_Atrous.cs.hlsl -T cs
RELAX_DiffuseSh_AtrousSmem.cs.hlsl -T cs
RELAX_DiffuseSh_Copy.cs.hlsl -T cs
RELAX_DiffuseSh_HistoryClamping.cs.hlsl -T cs
RELAX_DiffuseSh_HistoryFix.cs.hlsl -T cs
RELAX_DiffuseSh_PrePass.cs.hlsl -T cs
RELAX_DiffuseSh_SplitScreen.cs.hlsl -T cs
RELAX_DiffuseSh_TemporalAccumulation.cs.hlsl -T cs
RELAX_Specular_AntiFirefly.cs.hlsl -T cs
RELAX_Specular_Atrous.cs.hlsl -T cs
RELAX_Specular_AtrousSmem.cs.hlsl -T cs
RELAX_Specular_Copy.cs.hlsl -T cs
RELAX_Specular_HistoryClamping.cs.hlsl -T cs
RELAX_Specular_HistoryFix.cs.hlsl -T cs
RELAX_Specular_HitDistReconstruction.cs.hlsl -T cs
RELAX_Specular_HitDistReconstruction_5x5.cs.hlsl -T cs
RELAX_Specular_PrePass.cs.hlsl -T cs
RELAX_Specular_SplitScreen.cs.hlsl -T cs
RELAX_Specular_TemporalAccumulation.cs.hlsl -T cs
RELAX_SpecularSh_AntiFirefly.cs.hlsl -T cs
RELAX_SpecularSh_Atrous.cs.hlsl -T cs
RELAX_SpecularSh_AtrousSmem.cs.hlsl -T cs
RELAX_SpecularSh_Copy.cs.hlsl -T cs
RELAX_SpecularSh_HistoryClamping.cs.hlsl -T cs
RELAX_SpecularSh_HistoryFix.cs.hlsl -T cs
RELAX_SpecularSh_PrePass.cs.hlsl -T cs
RELAX_SpecularSh_SplitScreen.cs.hlsl -T cs
RELAX_SpecularSh_TemporalAccumulation.cs.hlsl -T cs
RELAX_DiffuseSpecular_AntiFirefly.cs.hlsl -T cs
RELAX_DiffuseSpecular_Atrous.cs.hlsl -T cs
RELAX_DiffuseSpecular_AtrousSmem.cs.hlsl -T cs
RELAX_DiffuseSpecular_Copy.cs.hlsl -T cs
RELAX_DiffuseSpecular_HistoryClamping.cs.hlsl -T cs
RELAX_DiffuseSpecular_HistoryFix.cs.hlsl -T cs
RELAX_DiffuseSpecular_HitDistReconstruction.cs.hlsl -T cs
RELAX_DiffuseSpecular_HitDistReconstruction_5x5.cs.hlsl -T cs
RELAX_DiffuseSpecular_PrePass.cs.hlsl -T cs
RELAX_DiffuseSpecular_SplitScreen.cs.hlsl -T cs
RELAX_DiffuseSpecular_TemporalAccumulation.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_AntiFirefly.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_Atrous.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_AtrousSmem.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_Copy.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_HistoryClamping.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_HistoryFix.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_PrePass.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_SplitScreen.cs.hlsl -T cs
RELAX_DiffuseSpecularSh_TemporalAccumulation.cs.hlsl -T cs
RELAX_Validation.cs.hlsl -T cs
SIGMA_ShadowTranslucency_Blur.cs.hlsl -T cs
SIGMA_ShadowTranslucency_ClassifyTiles.cs.hlsl -T cs
SIGMA_ShadowTranslucency_PostBlur.cs.hlsl -T cs
SIGMA_ShadowTranslucency_SplitScreen.cs.hlsl -T cs
SIGMA_ShadowTranslucency_TemporalStabilization.cs.hlsl -T cs
SIGMA_Shadow_Blur.cs.hlsl -T cs
SIGMA_Shadow_ClassifyTiles.cs.hlsl -T cs
SIGMA_Shadow_PostBlur.cs.hlsl -T cs
SIGMA_Shadow_SmoothTiles.cs.hlsl -T cs
SIGMA_Shadow_SplitScreen.cs.hlsl -T cs
SIGMA_Shadow_TemporalStabilization.cs.hlsl -T cs
SpecularDeltaMv_Compute.cs.hlsl -T cs
SpecularReflectionMv_Compute.cs.hlsl -T cs