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analog-tactical.qml
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analog-tactical.qml
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/*
* Copyright (C) 2018 - Timo Könnecke <[email protected]>
* 2017 - Mario Kicherer <[email protected]>
* 2016 - Sylvia van Os <[email protected]>
* 2015 - Florent Revest <[email protected]>
* 2012 - Vasiliy Sorokin <[email protected]>
* Aleksey Mikhailichenko <[email protected]>
* Arto Jalkanen <[email protected]>
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This watchface is based on the official analog watchface and analog-precision.
* Main attraction of this watchface is the seconds arm advancing over the center
* of the clock. Also the hour and minute arms got an advanced outer and center part.
* Overall design is a recreation of vintage 70s BRAUN clock arms with thick strokes.
*/
import QtQuick 2.9
Item {
property real radian: 0.01745
// hour strokes
Canvas {
z: 0
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.lineCap="round"
ctx.lineWidth = parent.width*0.10
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.65)
ctx.translate(parent.width/2, parent.height/2)
for (var i=0; i < 12; i++) {
ctx.beginPath()
ctx.moveTo(0, height*0.398)
ctx.lineTo(0, height*0.3981)
ctx.stroke()
ctx.rotate(Math.PI/6)
}
}
}
// number strokes
Canvas {
z: 1
anchors.fill: parent
antialiasing: true
smooth: true
renderStrategy: Canvas.Cooperative
property real voffset: -parent.height*0.015
property real hoffset: -parent.height*0.003
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.fillStyle = Qt.rgba(1, 1, 1, 0.85)
ctx.textAlign = "center"
ctx.textBaseline = 'middle';
ctx.translate(parent.width/2, parent.height/2)
for (var i=1; i < 13; i++) {
ctx.beginPath()
ctx.font = "99 " + height/13 + "px Fyodor"
ctx.fillText(i,
i === 10 ? Math.cos((i-3)/12 * 2 * Math.PI)*height*0.402-hoffset :
i === 1 || i === 12 ? Math.cos((i-3)/12 * 2 * Math.PI)*height*0.390-hoffset :
Math.cos((i-3)/12 * 2 * Math.PI)*height*0.398-hoffset,
(Math.sin((i-3)/12 * 2 * Math.PI)*height*0.398)-voffset)
ctx.closePath()
}
}
}
Canvas {
z: 0
id: hourHand
property int hour: 0
property real rotH: (hour-3 + wallClock.time.getMinutes()/60) / 12
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.beginPath()
ctx.lineWidth = parent.width*0.030
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.75)
ctx.moveTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.0494,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.0494)
ctx.lineTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.0855,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.0855)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineCap="round"
ctx.lineWidth = parent.width*0.057
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.75)
ctx.moveTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.11,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.11)
ctx.lineTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.267,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.267)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineWidth = parent.width*0.033
ctx.strokeStyle = Qt.rgba(1, 1, 1, 1)
ctx.moveTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.112,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.112)
ctx.lineTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.265,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.265)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineWidth = parent.width*0.008
ctx.moveTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.05,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.05)
ctx.lineTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.122,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.122)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineWidth = parent.width*0.015
ctx.strokeStyle = Qt.rgba(0.945, 0.769, 0.059, 1)
ctx.moveTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.113,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.113)
ctx.lineTo(parent.width/2+Math.cos(rotH * 2 * Math.PI)*width*0.264,
parent.height/2+Math.sin(rotH * 2 * Math.PI)*width*0.264)
ctx.stroke()
ctx.closePath()
}
}
Canvas {
z: 1
id: minuteHand
property int minute: 0
property real rotM: (minute - 15)/60
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.beginPath()
ctx.lineWidth = parent.width*0.030
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.75)
ctx.moveTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.0494,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.0494)
//outer line
ctx.lineTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.098,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.098)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineCap="round"
ctx.lineWidth = parent.width*0.052
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.75)
ctx.moveTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.12,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.12)
//outer line
ctx.lineTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.355,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.355)
ctx.stroke()
ctx.closePath()
ctx.lineWidth = parent.width*0.028
ctx.strokeStyle = Qt.rgba(1, 1, 1, 1)
ctx.beginPath()
ctx.shadowBlur = 0
//inner line
ctx.moveTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.122,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.122)
ctx.lineTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.357,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.357)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.shadowBlur = 0
//inner line
ctx.lineWidth = parent.width*0.008
ctx.moveTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.05,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.05)
ctx.lineTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.122,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.122)
ctx.stroke()
ctx.closePath()
ctx.strokeStyle = Qt.rgba(0.902, 0.494, 0.133, 1)
ctx.lineWidth = parent.width*0.01
ctx.beginPath()
ctx.shadowBlur = 0
//inner line
ctx.moveTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.123,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.123)
ctx.lineTo(parent.width/2+Math.cos(rotM * 2 * Math.PI)*width*0.356,
parent.height/2+Math.sin(rotM * 2 * Math.PI)*width*0.356)
ctx.stroke()
ctx.closePath()
}
}
Canvas {
z: 2
id: secondHand
property int second: 0
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.shadowColor = Qt.rgba(0, 0, 0, 0.7)
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 1
ctx.strokeStyle = Qt.rgba(0.871, 0.165, 0.102, 1)
ctx.lineWidth = parent.height*0.006
ctx.closePath()
ctx.beginPath()
ctx.moveTo(parent.width/2+Math.cos((second - 15)/60 * 2 * Math.PI)*width*0.05,
parent.height/2+Math.sin((second - 15)/60 * 2 * Math.PI)*width*0.05)
ctx.lineTo(parent.width/2+Math.cos((second - 15)/60 * 2 * Math.PI)*width*0.325,
parent.height/2+Math.sin((second - 15)/60 * 2 * Math.PI)*width*0.325)
ctx.stroke()
ctx.closePath()
}
}
Canvas {
z: 4
id: dateCanvas
anchors.fill: parent
antialiasing: true
smooth: true
renderStrategy: Canvas.Cooperative
property var date: 0
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.beginPath()
ctx.fillStyle = Qt.rgba(0, 0, 0, 0.75)
ctx.arc(parent.width/2, parent.height/2, parent.height*0.056, 0, 2*Math.PI, false)
ctx.fill()
ctx.closePath()
ctx.fillStyle = "white"
ctx.textAlign = "center"
ctx.textBaseline = 'middle';
ctx.font = "99 " + height/14 + "px Noto Sans"
ctx.fillText(wallClock.time.toLocaleString(Qt.locale(), "d"),
width/2,
height/1.975);
}
}
Connections {
target: wallClock
function onTimeChanged() {
var hour = wallClock.time.getHours()
var minute = wallClock.time.getMinutes()
var second = wallClock.time.getSeconds()
var date = wallClock.time.getDate()
if(secondHand.second != second) {
secondHand.second = second
secondHand.requestPaint()
}if(minuteHand.minute != minute) {
minuteHand.minute = minute
minuteHand.requestPaint()
hourHand.hour = hour
hourHand.requestPaint()
}if(dateCanvas.date != date) {
dateCanvas.date = date
dateCanvas.requestPaint()
}
}
}
Component.onCompleted: {
var hour = wallClock.time.getHours()
var minute = wallClock.time.getMinutes()
var second = wallClock.time.getSeconds()
var date = wallClock.time.getDate()
secondHand.second = second
secondHand.requestPaint()
minuteHand.minute = minute
minuteHand.requestPaint()
hourHand.hour = hour
hourHand.requestPaint()
dateCanvas.date = date
dateCanvas.requestPaint()
}
}