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win arm32 compiling #290
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looks like the problem is with the opengl32.dll. |
What devices are arm 32 bit supporting Windows? If Windows arm 32 doesn't properly support opengl (not opengles) you may not be able to get far. |
microsoft surface 1 and 2, windows 10. we use gldirect5 which gives opengl 1.1 over dx9. ioq3 builds and runs fine. |
The codebase does not have arm32 project or defines for windows currently but it could be added it looks like |
trying to compile for win arm 32 bit, only problem i've got is the following function in common.c
void Sys_SnapVector(float* vector)
{
vector[0] = rint(vector[0]);
vector[1] = rint(vector[1]);
vector[2] = rint(vector[2]);
}
any idea what would be the equivalent for #if arm32 ?
if i just copy the arm64 function, everything build and runs just crashes on launching a match.. i'm not sure if this is the issue.
many thanks.
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