Skip to content

Latest commit

 

History

History
1 lines (1 loc) · 2.84 KB

File metadata and controls

1 lines (1 loc) · 2.84 KB

Slot property panel.png Bone property panel.png Bone frame property.png

The property panel is used to display and edit various property values of bones and slots. A is the property panel of the slot, b is the property panel of the bone, and c is the property panel of the bone frame. This panel can be displayed under both skeleton assembly and animation. (the bone frame property panel only appears in animation)

a ). Slot property:

the property of an empty slot without a picture only contains name, which is editable, and the effect is the same as rename.

The properties of slots that contains picture includes: name, picture display, color and transparency.

  • 其In which the name is editable, tis effect is same as rename.

  • The displayed picture is a picture that is visible and displayed in the current slot, and all the pictures in the slot will be in this drop-down list. When the display image is displayed as “Empty”, all the pictures in the slot are hidden and no picture are displayed.

  • The color is the color that overlays on the pictures, and you will see the color selection window when you open it. It’s white by default, meaning no color overlay.

  • Transparency is 100 % by default, indicating opacity. The minimum is 0 %, indicating complete transparency.

 

b ). Bone property include:

Name and length. The name can be edited and the effect is the same as the rename. The length can be edited to control the bone length. (in animation production mode, length and name are not editable)


c ). Bone frame property includes:

Name and action. Name is not editable. Actions include properties: event, jump and sound. You can fill in the corresponding value according to the game development requirements.


After the bone and slot is checked, the properties panel is blank.