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INSTALL
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INSTALL
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General
=======
These are all command-line instructions. If you want to compile
the code from an integrated development environment, you probably
know what you're doing and you'll figure it out :-).
The first step is to compile the library.
If you have trouble, read the Makefiles. They all have the compiler
warning levels set rather high, and they are set to fail even on
warnings. You can turn this off. The Visual C++ version also
requires a couple of tools that you may not have, but this too is
easy to turn off.
If you want, the optional next step is to test the library.
Generally speaking:
* Your paths and your system must be set up ahead of time.
* You must have "make", or you will have to find a manual way
of compiling.
* If your compiler does not have the name that we assume in
the Makefile, then modify the Makefile.
Once you've tested the source, you'll need the library file, the
dll.h include file from the include directory, and possibly other files
such as dll.lib, depending on the exact system. You don't need
include/portab.h, although you're welcome to use it. The library
files needed are:
Microsoft Visual C++: dds.dll, dds.lib
mingw and cygwin: dds.dll, dds.def
Mac and linux: libdds.a or libdds.so depending on compilation
General instructions
====================
1. Go to the src directory.
2. Copy the right Makefile_... from the Makefiles sub-directory
to the src directory and call it Makefile, see below. (Or use make -f)
So for example "cp Makefiles/Makefile_Visual Makefile".
See "System-specific data" below.
3. Check the configuration section and make any changes you need.
- Section (1) has to do with paths for certain multi-threading systems
which you may or may not want/have. If you set a certain compiler
flag, it is your own responsibility that you have the corresponding
threading system available -- otherwise the code will not compile.
- Section (2) sets the threading systems with which you want to compile
the DLL. Note that you can have as many as you like (see below).
- Section (3) has to do with certain debugging flags etc. which you
normally shouldn't set.
3. Check the "Often OK" section, in particular the name of the
compiler you want to use.
4. If you're on Windows and you don't have the "windres" and
"cvtres" programs, then you can also manage without. These are
just used for getting version information into the DLL. Delete
the corresponding lines.
6. "make clean" (not necessary if you're starting clean).
7. There is a "make depend" target, but DO NOT USE IT. The Makefile
is set up to read the dependencies from Makefiles/depends_*.txt.
8. "make" (produces dds.dll on Windows, libdds.a or libdds.so on
Linux and Mac).
9. "make install" (if you want to run tests; this is only a
local install to ../test and ../examples, not a system-wide one).
System-specific data
====================
Microsoft Visual C++
--------------------
Makefile: Makefile_Visual
Compiler: cl
If you don't have a Cygwin-like set-up with access to commands
such as "cp", see the last lines of that Makefile.
Windows Mingw
-------------
Makefile: Makefile_mingw
Compiler: g++
Windows Cygwin
--------------
Makefile: Makefile_cygwin
Compiler: g++
Linux (static library .a)
-----
Makefile: Makefile_linux_static
Compiler: g++
Linux (dynamic library .so)
-----
Makefile: Makefile_linux_shared
Compiler: g++
MacOS clang (static library .a)
-----
Makefile: Makefile_Mac_clang_static
Compiler: g++
MacOS clang (shared library .a)
-----
Makefile: Makefile_Mac_clang_static
Compiler: g++
MacOS GNU g++ (static library .a)
-----
Makefile: Makefile_Mac_clang_static
Compiler: gcc-4.9
MacOS GNU g++ (shared library .a)
-----
Makefile: Makefile_Mac_clang_static
Compiler: gcc-4.9
Multi-threading
===============
As of v2.9.0 this works differently. It is possible to have
multiple threading systems in the same library. There is a new
DLL function called SetThreading() to select the one you want,
in case there is more than one. If the DLL is compiled only
single-threaded, that is what you'll get. If there are multiple
options, the DLL will default to the multi-threaded one with the
lowest number (among those compiled in, of course). The numbers
can be found in ../include/dll.h.
It is NOT recommended to use STLIMPL and PPLIMPL as they are today.
You cannot control the number of threads that they will want, nor
the memory that they will consume. But maybe some day...
The others are very equivalent in terms of speed, but you might as
well use STL if you have it, as this is probably the most portable.
If you don't have a C++17 compiler, you will not get STLIMPL or
PPLIMPL.
The *IMPL versions let the system handle threads autonomously
(up to the number of threads set by the user), whereas the others
are handled by DDS internally. The *IMPL version are similar in
speed, except if there is some near-duplication in the input hands
(say, instances of the same distribution played in the same
denomination from different side). The non-IMPL version handle
this more efficiently.
Testing
=======
The step "make install" above should have put the library file
in ../test.
test
----
In the test directory you can compile the dtest program.
This program tests five main modes of DDS:
* solve, the solution of a hand for a given declarer and strain.
* calc, the solution of a hand for all 4 declarers * 5 strains.
* play, the checking of play vs. double-dummy place.
* par, the par calculation.
* dealerpar, the dealer par calculation.
The program can use a number of pre-defined input files in the
../hands directory.
To compile the program, you follow the same steps as for the library,
except that you don't do a "make install". So you copy the right
Makefile from Makefiles (e.g. "cp Makefiles/Makefile_Visual Makefile"),
then type "make".
You should now have a program called "dtest" or "dtest.exe". Let us
assume dtest.exe. Let us also assume that your system is set up
in such a way that your path does not include the current working
directory.
You can invoke the program as
./dtest.exe
which should just give a brief usage message. If that works, then
you can invoke the program like this, for example:
./dtest.exe -f ../hands/list100.txt -s solve -n 4 -m 1000
The number of threads is optional. If it is not supplied, DDS
figures one out itself. If it is supplied, then it is passed to
SetMaxThreads(). You can also use SetResources() instead of
SetMaxThreads() to set the memory consumption as well. If you use
SetResources(), there is no need to use SetMaxThreads().
Generally speaking, the test program first shows some information
about how it was compiled. Then it shows some ongoing timing
information which can be useful to see that the program hasn't
frozen in a long run. Then it shows some timing information
including an average per hand.
The program compares results against expected values. If something
isn't right, you will see it. If only specific hands fails, then
we are surprised -- please report it to us.
ddd
---
This program was written by Flip Cronje, and we have modified it
minimally to support a multi-threaded DLL. However, it doesn't
use the full capabilities of DDS, as it was written at a time when
functions such as CalcAllTables and SolveAllBoards were not yet
available. Therefore it is rather slow, but it does have a nice
hand generator built in. It has not been updated since v2.8.4.
examples
--------
The previous tests are intended for testing, not for teaching
anybody how to interface with the DDS library.
Here we show some minimal examples of using various DDS functions.
These are short programs with only the minimum needed to get going.
You can build on these for your own purposes.