scene doesn't seem to visually update after setting joint positions directly #96
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In the code below, I am attempting to directly change the robot joint positions. It appears that the
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Replies: 2 comments 2 replies
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Hi @tomsilver , you need to step the environment once after setting robot.EnabledNativeIK to False. The updated code is like the following:
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Thanks for the help! Do you have any idea why this line in my original snippet doesn't seem to have an effect, even with the change you suggested?
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Resolved in person: the joint limits were not the issue -- instead, it turns out that the robot base can only be changed through the
Turn
andMove
APIs, rather than setting the joints directly.