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Is your feature request related to a problem? Please describe.
I am working on a custom map that uses the displacer pistol. When using the displacer pistol on a physics prop like a table, if the prop is asleep, other objects resting on top of the object may stay floating in mid-air.
Describe the solution you'd like
I would like it if every usage of the displacer pistol made a small physics explosion to push props that might be in sleep state out of the way.
Describe alternatives you've considered
Perhaps nearby props could be woken out of physics sleep state instead
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I am working on a custom map that uses the displacer pistol. When using the displacer pistol on a physics prop like a table, if the prop is asleep, other objects resting on top of the object may stay floating in mid-air.
Describe the solution you'd like
I would like it if every usage of the displacer pistol made a small physics explosion to push props that might be in sleep state out of the way.
Describe alternatives you've considered
Perhaps nearby props could be woken out of physics sleep state instead
The text was updated successfully, but these errors were encountered: