Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[GAME] Using the displacer pistol should exert a physics force on surrounding physics objects #269

Open
1upD opened this issue Apr 14, 2024 · 0 comments
Assignees
Labels
enhancement New feature or request

Comments

@1upD
Copy link

1upD commented Apr 14, 2024

Is your feature request related to a problem? Please describe.

I am working on a custom map that uses the displacer pistol. When using the displacer pistol on a physics prop like a table, if the prop is asleep, other objects resting on top of the object may stay floating in mid-air.

Describe the solution you'd like

I would like it if every usage of the displacer pistol made a small physics explosion to push props that might be in sleep state out of the way.

Describe alternatives you've considered

Perhaps nearby props could be woken out of physics sleep state instead

@1upD 1upD added the enhancement New feature or request label Apr 14, 2024
@1upD 1upD self-assigned this Apr 14, 2024
met-nikita pushed a commit to met-nikita/source-sdk-2013 that referenced this issue May 9, 2024
…m-event-improvements

New animation events + OnScriptEvent outputs for ai_hint
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant