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I'm running Voxblox as a baseline for some experiments and I found out some artifacts on the reconstruction.
I'm directly using the C++ API. In the past, I did use the ROS wrappers, that apparently get rid of some part of these artifacts:
By doing some experiments (decreasing voxel size) I realize that the "hole" that appears in the ground plane looks to be coming from a wrongly aligned point cloud:
Do you know what could be the cause? I'm not used to the "minkidir" library, therefore I can't really backtrack bugs there.
Thanks a lot!!!!
The text was updated successfully, but these errors were encountered:
I'm running Voxblox as a baseline for some experiments and I found out some artifacts on the reconstruction.
I'm directly using the C++ API. In the past, I did use the ROS wrappers, that apparently get rid of some part of these artifacts:
By doing some experiments (decreasing voxel size) I realize that the "hole" that appears in the ground plane looks to be coming from a wrongly aligned point cloud:
Do you know what could be the cause? I'm not used to the "minkidir" library, therefore I can't really backtrack bugs there.
Thanks a lot!!!!
The text was updated successfully, but these errors were encountered: