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I'm developing a complex app, and I really appreciate how much of the busywork this API removes; it's difficult to find good tutorials on 2d webgl!
But, I want to write a filter that is deeply connected to my own code, and there seems no way to import a new filter from external code: you seem to require that it be built in via the python build script.
Is there a simple way you could expose the internals more, so that an external filter can be written, includng only a standard 'glfx.js' premade script.
The text was updated successfully, but these errors were encountered:
Simply using everything in src/core would be a good start. A platform for image manipulations through shaders would be great, but its not really what this project's goal is so far as I can tell.
I would be glad to help you make that platform if you are interested, but I don't have enough free time to do it on my own.
I'm developing a complex app, and I really appreciate how much of the busywork this API removes; it's difficult to find good tutorials on 2d webgl!
But, I want to write a filter that is deeply connected to my own code, and there seems no way to import a new filter from external code: you seem to require that it be built in via the python build script.
Is there a simple way you could expose the internals more, so that an external filter can be written, includng only a standard 'glfx.js' premade script.
The text was updated successfully, but these errors were encountered: