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I'm trying to export an image from the canvas using canvas.toDataURL(). However I got a transparent image, and I find a way to fix it(http://stackoverflow.com/questions/12538193/why-does-my-canvas-go-blank-after-converting-to-image).
canvas.toDataURL()
exports.canvas = function () { var canvas = document.createElement('canvas'); var setting = { premultipliedAlpha: false, preserveDrawingBuffer: true }; try { gl = canvas.getContext('webgl', setting) || canvas.getContext('experimental-webgl', setting); } catch (e) { gl = null; } if (!gl) { throw 'This browser does not support WebGL'; } // ... }
The text was updated successfully, but these errors were encountered:
Still not correct in chrome of ios 8, always get the last image, not the current image.
but ok in chrome of android
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I'm trying to export an image from the canvas using
canvas.toDataURL()
. However I got a transparent image, and I find a way to fix it(http://stackoverflow.com/questions/12538193/why-does-my-canvas-go-blank-after-converting-to-image).The text was updated successfully, but these errors were encountered: