From 3c081695108e5793a58984c8ca751477921e44eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C3=A4r=20Winzell?= Date: Sat, 10 Aug 2019 09:33:02 -0700 Subject: [PATCH] Prepare patch release 0.9.7. --- README.md | 3 ++- npm/fbx2gltf/package.json | 2 +- src/FBX2glTF.h | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 7f0a505e..d10ac818 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ There are also some friendly & hands-on instructions available [over at Facebook You can always run the binary with --help to see what options it takes: ``` -FBX2glTF 0.9.6: Generate a glTF 2.0 representation of an FBX model. +FBX2glTF 0.9.7: Generate a glTF 2.0 representation of an FBX model. Usage: FBX2glTF [OPTIONS] [FBX Model] Positionals: @@ -64,6 +64,7 @@ Options: --blend-shape-tangents Include blend shape tangents, if reported present by the FBX SDK. -k,--keep-attribute (position|normal|tangent|binormial|color|uv0|uv1|auto) ... Used repeatedly to build a limiting set of vertex attributes to keep. + --fbx-temp-dir DIR Temporary directory to be used by FBX SDK. Materials: diff --git a/npm/fbx2gltf/package.json b/npm/fbx2gltf/package.json index a0b6eef7..92cf2a6c 100644 --- a/npm/fbx2gltf/package.json +++ b/npm/fbx2gltf/package.json @@ -1,6 +1,6 @@ { "name": "fbx2gltf", - "version": "0.9.6", + "version": "0.9.7", "description": "Node wrapper around FBX2glTF tools.", "main": "index.js", "repository": { diff --git a/src/FBX2glTF.h b/src/FBX2glTF.h index cd0690b0..56c7c2c9 100644 --- a/src/FBX2glTF.h +++ b/src/FBX2glTF.h @@ -17,7 +17,7 @@ #include #endif -#define FBX2GLTF_VERSION std::string("0.9.6") +#define FBX2GLTF_VERSION std::string("0.9.7") #include