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Component using decimal pivot values are incorrectly saved #30
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OK, that should be a locale related issue. |
I've just hit this issue while trying to open a project created with different locale settings. Any idea when this will be fixed? If there's a source code of the editor available somewhere - I could try fixing it myself. |
Will fix this issue in Editor 6.0.0 which will release soon. |
Is it possible to somehow participate in the editor development/fixes? I'm
strongly interested to see this product evolving so I could continue using
it for my products :) I use Cocos Creator and familiar with Unity.
…On Thu, 21 Mar 2024 at 07:59, guzhu ***@***.***> wrote:
Will fix this issue in Editor 6.0.0 which will release soon.
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Thank you for your willingness to participate, but unfortunately, Editor is NOT open source. |
Steps to reproduce the issue :
Expected behavior, X and Y value to 0,5
There must be a Dot vs Comma error somewhere. I tried to change my Windows Culture settings in order to use Dot or Comma, English or French, even an obscure Beta UTF-8 settings under Administrative System Local but nothing change the behavior of the editor.
This is an annoying bug since it makes anything related to position pivot buggy (animation, relation, control, etc.).
Every time you change a component or drop a new one with decimal value, the pivot reset later to wrong values.
X : 0,5 Y : 2 become X : 0 Y : 5
X : 2,5 Y : 1,5 become X : 2 Y : 5
X : 1 Y : 2,5 become X : 1 Y : 2
FairyGUI Editor v2022.1.0p1
This may be related to another decimal bug #29 (comment)
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