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I propose adding a toggle or new camera view mode to aid in clustering for optimization.
View mode could uniquely colorize each unique prop to help prioritize areas for clustering.
Alternatively, a view mode that colorizes each unique material would help determine which meshes are best clustered together to save on draws.
A combination of the two would be the best case scenario, however, I'm unsure of the best way to implement that.
Further ideal would be a way to see which materials have envmaps so clustering can be split to accommodate for that.
The text was updated successfully, but these errors were encountered:
Maybe an even better idea is a weighted view thats auto optimized for envmaps. Ideal clusters are split by nearest USED envmap and shared material, and have no hue if no models with shared materials are nearby. Although this is now bordering on a system for automatic clustering.
I propose adding a toggle or new camera view mode to aid in clustering for optimization.
View mode could uniquely colorize each unique prop to help prioritize areas for clustering.
Alternatively, a view mode that colorizes each unique material would help determine which meshes are best clustered together to save on draws.
A combination of the two would be the best case scenario, however, I'm unsure of the best way to implement that.
Further ideal would be a way to see which materials have envmaps so clustering can be split to accommodate for that.
The text was updated successfully, but these errors were encountered: