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The current Propper++ behavior when info_overlay entities are selected is to use the editor helper for the output model and materials:
As there are a number of limitations placed upon the LightmappedGeneric and VertexLitGeneric shaders when used with infodecal and info_overlay (such as incompatibility with bump maps and phong), it would be nice to have Propper++ extended to instead view info_overlays as their projected/overlayed geometry when selected for propping_(?)_, visible in Hammer as the green mesh pictured below:
As of now, I'll be using Blender, shrinkwrap and remesh for something similar, but it's unlikely that solution will result in geometry as optimized as that produced by info_overlay.
The text was updated successfully, but these errors were encountered:
The current Propper++ behavior when
info_overlay
entities are selected is to use the editor helper for the output model and materials:As there are a number of limitations placed upon the
LightmappedGeneric
andVertexLitGeneric
shaders when used withinfodecal
andinfo_overlay
(such as incompatibility with bump maps and phong), it would be nice to have Propper++ extended to instead viewinfo_overlay
s as their projected/overlayed geometry when selected for propping_(?)_, visible in Hammer as the green mesh pictured below:As of now, I'll be using Blender, shrinkwrap and remesh for something similar, but it's unlikely that solution will result in geometry as optimized as that produced by
info_overlay
.The text was updated successfully, but these errors were encountered: