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Firebase Auth have some dependencies issues #782
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Hi @JankunChar, Thanks for bringing this to our attention. Have you created a keystore and generated your SHA1 and SHA256 keys? If not, you can set your keystore from the Publishing Settings under your Player Settings and running Otherwise, could you provide a minimal, reproducible example of your implementation? We can use this as a baseline for our troubleshooting. |
@paulinon thanks for you reply . I have entered sha1 and sha256 in firebase console. and i have downloaded the latest googleservice.json file . Then only error happens. What i have to do for running the firebase sms successfully? |
Hi Paulion I have attached testapp file in the below link . (removed because u have downloaded it.) This is my apk file (https://www.dropbox.com/s/q9d98zlyeno0505/SmsError.apk?dl=1) . |
Thanks for the additional information, @JankunChar. Upon checking, it seems that you're using version 11.0.0 of the SDK as well as a more recent version of the quickstart. In order to solve the issue in the other ticket you mentioned, have you tried deleting the folders related to the SDK then importing a downgraded SDK version? Could you also provide debug logs that appear while you're running the app build? |
@paulinon Thanks for you reply.
Actually i have opened the Fresh downloaded the Fresh Quick Start Master and then i have downloaded the 10.7.0 . I never installed Firebase 11 Version.
which Folder i have to delete. What you are ask me to do.
Are you ask me to do the above. I am using Fresh Recent Quck Start master + 10.7.0 ... ( in the thread i have mentioned).. in case if you upload the old quick start master it will help for me . Kindly do the needful. My project is in live. So sms is not receiving. I am in deep trouble. Kindly provide correct qucik start master + firebase version. ,, Did you check my Apk + my sample project. Whats your feedback???? |
HI @JankunChar, Apologies for any confusion this may have caused. To clarify, the workaround for the issue described in #764 is to make use of the I utilized the |
Hi Paulion I have downloaded the Fresh Unity Quick Start master and then i have installed firebase 10. 7.0.. It says Nothing to Import, All Assets from this package are already in your project. I think there 10.7.0 package default inside the recent quick start master project . The Error shows .. Once i installed firebae 11 . the error goes. But the error displays Firebase Dependencies unavailable other I have changed the VerifyPhoneNumber_DEPRECATED() to VerifyPhoneNumber. But nothing works.
Which Folder i have to delete.Kindly mentioned it.... My project is in live. Sms is not receiving. So i am in deep trouble. So kindly provide the solutions with immediate effect. |
Kindl look upon this issue. Kindly help me to solve. |
Hi @JankunChar, The Firebase SDK isn't included in the quickstart project. Does the issue in your first screenshot persist when you import this SDK? If so, please provide the steps you're doing to import the SDK. You may refer to the readme.md file for detailed instructions on how to build the project. Regarding your app build, I'd like you to provide the debug logs I previously asked for. Given that nothing is happening after tapping Authenticate Phone Number, it's possible that the backend could be causing this, and we'd need the debug logs in order to verify whether or not this is the case. |
Hey @JankunChar. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
@paulinon i will update soon. |
Hey @JankunChar. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
@paulinon i have tried to integrate and replace the old firebase files in my project. But it shows error. Did you have any solution for this problem. What is the current status. Did the problem has been solved. is there any update from your side... |
Hey @JankunChar. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Hi Firebase Team Any updates... From your Side... |
Hi folks, Apologies for the radio silence here. Could you try if the issue persists with the latest SDK version (11.5.0)? Does enabling both If neither of these steps worked, could you provide your latest debug logs of your build after adding this line of code in your
|
Hey @JankunChar. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
@paulinon I am very highly disappointed .. So i left the sms and activated Email in my app... Did you solve that problem. kindly answer me. I did not tested any new version. Previously i have posted one error.
did you solved that error in new firebase version??? actually when i convert quick start master in ios build .. asset/plugin/android/firebase.androidlib folder will created.... so some one mention that is the major problem. did you solved that problem. our of curiosity i am asking. I dont have mindset to work again and make my life trouble again. if you solve that problem.. kindly post me.. .. thanks for you radio silence.. ........... |
Hey folks, this issue looks more like a configuration issue rather than the SDK itself. Please refer to our documentation for a step by step guide how to properly setup Firebase Authentication. For a sanity check, I tested our Firebase Phone Authentication using Firebase Auth version One thing to take note is that Firebase Phone Authentication requires app verification in order to work: For Android:
For iOS:
Another tip for Android, If you're unable to setup Play Integrity API and would like to test receiving SMS OTP, you may use a device without Google Play Store to request an OTP via the reCAPTCHA process. That said, I'll go ahead and close this thread. |
Unity editor version: Unity 2021.3.27f1
Firebase Unity SDK version: Firebase_unity_sdk (11.2.0).
Problematic Firebase Component: Auth
Other Firebase Components in use: None(only auth)
Additional SDKs you are using:None(only auth)
Platform you are using the Unity editor on: Windows
Platform you are targeting: Android
Scripting Runtime:Mono
Pre-built SDK from the website : Firebase_unity_sdk (11.2.0).
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc) 1
What happened? How can we make the problem occur?
I am new to firebase. I have integrated firebase Auth version (11.2.0).
I am unity 2021.3.27f1. I have placed googleservices.json in Assets Folder.
When i build the firebase and run in my mobile it shows the error.
One or more Firebase dependencies are not present. Current dependency status: UnavailableOther
I have also used Asset/dependency manager/Android Resolve/Force Resolve/ It says resolved...
When i click the Authenticate Phone Number. Nothing happens....
I have spent a lot of time in googling the issue but havent find any useful solution.
could any one can give solution.
Thanks and Regards
James
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