diff --git a/doc/flame/collision_detection.md b/doc/flame/collision_detection.md index e22874fee3..d0b4ff017d 100644 --- a/doc/flame/collision_detection.md +++ b/doc/flame/collision_detection.md @@ -264,8 +264,6 @@ them so don't doubt to use them even if your use case isn't listed here. It should be noted that if you want to use collision detection or `containsPoint` on the `Polygon`, the polygon needs to be convex. So always use convex polygons or you will most likely run into problems if you don't really know what you are doing. -It should also be noted that you should always define the vertices in your polygon -in a counter-clockwise order. The other hitbox shapes don't have any mandatory constructor, that is because they can have a default calculated from the size of the collidable that they are attached to, but since a