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Is there any way that this could work for RTNeat, and if so how? #6

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ghost opened this issue Dec 23, 2022 · 0 comments
Open

Is there any way that this could work for RTNeat, and if so how? #6

ghost opened this issue Dec 23, 2022 · 0 comments

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@ghost
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ghost commented Dec 23, 2022

I know this project has been most likely abandoned but I've gotten it working and it seems like the most up to date version for Unity so I thought I'd try to ask. I want to do a constant simulation where instead of restarting, a failing evolution dies off (Like the Bibites project). Is that possible with this this library?

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