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shader02.vert
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shader02.vert
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/************************************************************************/
/* Graphics 317 coursework exercise 02 */
/* Author: Bernhard Kainz */
/* This file has to be altered for this exercise */
/************************************************************************/
#version 150 compatibility
////////////////
//exercise 2
uniform vec4 ambientColor;
uniform vec4 diffuseColor;
uniform vec4 specularColor;
uniform float specularExponent;
uniform int shader;
out vertexData
{
vec3 pos;
vec3 normal;
vec4 color;
}vertex;
/////////////
void main()
{
vertex.pos = vec3(gl_ModelViewMatrix * gl_Vertex);
vertex.normal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vertex.color = vec4(1.0,0.0,0.0,1.0);
if(shader == 1)
{
///////////////////////////////////////////////////
//TODO add code for exercise 2.1 Gouraud shading here
///////////////////////////////////////////////////
///////////////////////////////////////////////////
}
}