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shader04a.vert
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shader04a.vert
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/************************************************************************/
/* Graphics 317 coursework exercise 03 */
/* Author: Bernhard Kainz */
/* This file has to be altered for this exercise */
/************************************************************************/
#version 150 compatibility
uniform vec4 ambientColor;
uniform vec4 diffuseColor;
uniform vec4 specularColor;
uniform float specularExponent;
out vertexData
{
vec3 pos;
vec3 normal;
vec4 color;
//Exercise 4:
vec4 texCoords;
}vertex;
/////////////
void main()
{
vertex.pos = vec3(gl_ModelViewMatrix * gl_Vertex);
vertex.normal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vertex.color = vec4(1.0,0.0,0.0,1.0);
//////////////////////////////////////////////////////////
// TODO Exercise 04a: add correct coordinate value to
// vertex.texCoords = ...
// and follow the varibale through the pipeline
// down to the fragment shader
//////////////////////////////////////////////////////////
}