We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Create a input management system to control events and handle keypresses
References -> https://gamedev.stackexchange.com/questions/59582/input-management-techniques-in-large-games https://www.gamedev.net/topic/651896-best-way-to-handle-input-in-sdl/ http://stackoverflow.com/questions/4175362/what-is-the-best-way-to-handle-event-with-sdl-c
The text was updated successfully, but these errors were encountered:
https://gamedev.stackexchange.com/questions/48315/game-state-and-input-handling-in-component-based-entity-systems?lq=1 https://www.gamedev.net/blog/355/entry-2250186-designing-a-robust-input-handling-system-for-games/
Sorry, something went wrong.
Merge pull request #13 from GesielFreitas/ateldy
061ed38
Ateldy
No branches or pull requests
Create a input management system to control events and handle keypresses
References ->
https://gamedev.stackexchange.com/questions/59582/input-management-techniques-in-large-games
https://www.gamedev.net/topic/651896-best-way-to-handle-input-in-sdl/
http://stackoverflow.com/questions/4175362/what-is-the-best-way-to-handle-event-with-sdl-c
The text was updated successfully, but these errors were encountered: