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menus.h
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menus.h
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/*
* twm menus include file
*
*
* Copyright 1988 by Evans & Sutherland Computer Corporation,
* Salt Lake City, Utah
* Portions Copyright 1989 by the Massachusetts Institute of Technology
* Cambridge, Massachusetts
*
* $XConsortium: menus.h,v 1.24 89/12/10 17:46:26 jim Exp $
*
* 17-Nov-87 Thomas E. LaStrange File created
*
* Copyright 1992 Claude Lecommandeur.
*/
#ifndef _CTWM_MENUS_H
#define _CTWM_MENUS_H
#define TWM_ROOT "bLoB_GoOp" /* my private root menu */
#define TWM_WINDOWS "TwmWindows" /* for f.menu "TwmWindows" */
#define TWM_ICONS "TwmIcons" /* for f.menu "TwmIcons" */
#define TWM_WORKSPACES "TwmWorkspaces" /* for f.menu "TwmWorkspaces" */
#define TWM_ALLWINDOWS "TwmAllWindows" /* for f.menu "TwmAllWindows" */
/* Added by dl 2004 */
#define TWM_ALLICONS "TwmAllIcons" /* for f.menu "TwmAllIcons" */
/*******************************************************************/
/* Added by Dan Lilliehorn ([email protected]) 2000-02-29 */
#define TWM_KEYS "TwmKeys" /* for f.menu "TwmKeys" */
#define TWM_VISIBLE "TwmVisible" /* for f.menu "TwmVisible" */
/*
* MenuRoot.mapped - current/past state.
*
* XXX Perhaps the NEVER_MAPPED stuff should be pulled out and tracked
* some other way, and mapped just made into an bool.
*/
typedef enum {
MRM_NEVER,
MRM_UNMAPPED,
MRM_MAPPED,
} MRMapState;
struct MenuItem {
struct MenuItem *next; /* next menu item */
struct MenuItem *prev; /* prev menu item */
struct MenuRoot *sub; /* MenuRoot of a pull right menu */
struct MenuRoot *root; /* back pointer to my MenuRoot */
char *item; /* the character string displayed */
char *action; /* action to be performed */
ColorPair normal; /* unhiglight colors */
ColorPair highlight; /* highlight colors */
short item_num; /* item number of this menu */
short x; /* x coordinate for text */
short func; /* twm built in function */
bool state; /* in reversed video state (i.e., active) */
short strlen; /* strlen(item) */
bool user_colors; /* colors were specified */
bool separated; /* separated from the next item */
};
struct MenuRoot {
struct MenuItem *first; /* first item in menu */
struct MenuItem *last; /* last item in menu */
struct MenuItem *lastactive; /* last active item in menu */
struct MenuItem *defaultitem; /* default item in menu */
struct MenuRoot *prev; /* previous root menu if pull right */
struct MenuRoot *next; /* next in list of root menus */
char *name; /* name of root */
Window w; /* the window of the menu */
Window shadow; /* the shadow window */
ColorPair highlight; /* highlight colors */
MRMapState mapped; /* whether ever/currently mapped */
short height; /* height of the menu */
short width; /* width of the menu */
short items; /* number of items in the menu */
bool pull; /* is there a pull right entry ? */
bool entered; /* EnterNotify following pop up */
bool real_menu; /* this is a real menu */
short x, y; /* position (for pinned menus) */
bool pinned; /* is this a pinned menu*/
struct MenuRoot *pmenu; /* the associated pinned menu */
};
struct MouseButton {
int func; /* the function number */
int mask; /* modifier mask */
MenuRoot *menu; /* menu if func is F_MENU */
MenuItem *item; /* action to perform if func != F_MENU */
};
struct FuncButton {
struct FuncButton *next; /* next in the list of function buttons */
int num; /* button number */
int cont; /* context */
int mods; /* modifiers */
int func; /* the function number */
MenuRoot *menu; /* menu if func is F_MENU */
MenuItem *item; /* action to perform if func != F_MENU */
};
struct FuncKey {
struct FuncKey *next; /* next in the list of function keys */
char *name; /* key name */
KeySym keysym; /* X keysym */
KeyCode keycode; /* X keycode */
int cont; /* context */
int mods; /* modifiers */
int func; /* function to perform */
char *win_name; /* window name (if any) */
char *action; /* action string (if any) */
MenuRoot *menu; /* menu if func is F_MENU */
};
extern MenuRoot *ActiveMenu;
extern MenuItem *ActiveItem;
extern bool menuFromFrameOrWindowOrTitlebar;
extern char *CurrentSelectedWorkspace;
extern bool AlternateContext;
extern int AlternateKeymap;
#define MAXMENUDEPTH 10 /* max number of nested menus */
extern int MenuDepth;
#define WARPSCREEN_NEXT "next"
#define WARPSCREEN_PREV "prev"
#define WARPSCREEN_BACK "back"
#define COLORMAP_NEXT "next"
#define COLORMAP_PREV "prev"
#define COLORMAP_DEFAULT "default"
MenuRoot *NewMenuRoot(char *name);
MenuItem *AddToMenu(MenuRoot *menu, char *item, char *action,
MenuRoot *sub, int func, char *fore, char *back);
bool PopUpMenu(MenuRoot *menu, int x, int y, bool center);
void MakeWorkspacesMenu(void);
MenuRoot *FindMenuRoot(char *name);
bool AddFuncKey(char *name, int cont, int mods, int func,
MenuRoot *menu, char *win_name, char *action);
void AddFuncButton(int num, int cont, int mods, int func,
MenuRoot *menu, MenuItem *item);
void AddDefaultFuncButtons(void);
void PopDownMenu(void);
void HideMenu(MenuRoot *menu);
void PaintEntry(MenuRoot *mr, MenuItem *mi, bool exposure);
void PaintMenu(MenuRoot *mr, XEvent *e);
bool cur_fromMenu(void);
void UpdateMenu(void);
void MakeMenus(void);
void MakeMenu(MenuRoot *mr);
void MoveMenu(XEvent *eventp);
void WarpCursorToDefaultEntry(MenuRoot *menu);
// Mostly internal; exposed for testing
char *mk_twmkeys_entry(const FuncKey *key);
#endif /* _CTWM_MENUS_H */