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如果必须要加glFinish,那HardwareBuffer读取还有性能 优势吗?我实际测试如果渲染链路复杂,加glFinish并且用HardwareBuffer去dump,和glReadPixel效率差不多。是不是我用法有问题?
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如果必须要加glFinish,那HardwareBuffer读取还有性能 优势吗?我实际测试如果渲染链路复杂,加glFinish并且用HardwareBuffer去dump,和glReadPixel效率差不多。是不是我用法有问题?
The text was updated successfully, but these errors were encountered: