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Is your feature request related to a problem? Please describe.
In China, it may not be possible to connect to Mojang, which can result in players who have already authenticated their accounts being unable to join the server using offline accounts. Is it possible to create a compatibility between Authme and this scenario? When a player has already authenticated their account and tries to join the server using an offline account, it can be handed over to Authme for handling, and Authme will prompt them to enter their password for server login.
Is your feature request related to a problem? Please describe.
In China, it may not be possible to connect to Mojang, which can result in players who have already authenticated their accounts being unable to join the server using offline accounts. Is it possible to create a compatibility between Authme and this scenario? When a player has already authenticated their account and tries to join the server using an offline account, it can be handed over to Authme for handling, and Authme will prompt them to enter their password for server login.
Describe the solution you'd like
if(Paid Minecraft account && FastLogin records /premium){
return FastLogin.AutoLogin;
}else{
Authme.password();
}
Describe alternatives you've considered
For paid Minecraft accounts that are logged in through FastLogin, there doesn't seem to be a better alternative approach.
Additional context
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