We can use help in a bunch of areas and any help is greatly appreciated!
If you have any questions, proposals, or feedbacks, open a GitHub discussion. Make sure your comment adds value: don't post a comment just to get attention.
Our Discord server is open for help and more ad-hoc discussion. All activity on the Discord is still moderated and will be strictly enforced under the project's Code of Conduct.
Remember that we are doing this project on our own time. We are humans: we like support, and we expect kindness :)
Our GitHub issues serve as a place for submitting bugs. Make sure that the bugs is not reported yet and is not fixed in the main branch. You can test on the main branch, thanks to the playground.
Building this project requires a stable
Rust toolchain, which can be installed using rustup.
Clone the repository and navigate to the tools
directory:
git clone https://github.com/biomejs/biome
cd biome
Compile all packages and dependencies:
cargo build
Biome can be used via the biome
bin:
cargo run --bin biome -- --help
We use Just to run scripts and tasks, to make our life easier.
You can install just
using cargo:
cargo install just
But we highly recommend to install it using an OS package manager,
so you won't need to prefix every command with cargo
.
Once installed, run the following command install the required tools:
just install-tools
And you're good to go hack with Biome and Rust! 🚀
To run the tests, just run
just test
If you want to test the tests for a single crate:
just test-crate rome_cli
To run only the doctests, you would need to pass an argument to the command:
just test-doc
In some crates, we use snapshot testing.
The majority of snapshot testing is done using insta
.
insta
is already installed by the command just install-tools
.
When a snapshot test fails, you can run:
cargo insta accept
to accept all the changes and update all the snapshots;cargo insta reject
to reject all the changes;cargo insta review
to review snapshots singularly;
When you finished your work, and you are ready to commit and open a PR, run the following command:
just ready
This command will run the same commands of the CI: format, lint, tests and code generation. Eventually everything should be "green" 🟢 and commit all the code that was generated.
The Biome language server is the binary crate biome
which can be built using the command:
cargo build --bin biome
If benchmarking the language server, be sure to build with the --release
flag.
The VS Code extension can be installed from the Marketplace and can be used with a development build of the language server by setting the "biome.lspBin"
VS Code setting to the path of the binary:
{
"biome.lspBin": "/path/to/biome/target/debug/biome"
}
Please note that Windows disallows modifying an executable while it's running, meaning you won't be able to recompile the Biome binary once the extension was activated in your editor.
The server is spawned as a background daemon, and continues to run even after the editor is closed.
To stop the running daemon instance use the biome stop
command, with the editor closed as the extension
will try to restart it otherwise.
To build the VS Code extension from source, navigate to the editors/vscode
directory and run:
npm install
npm run build
This will create a biome_lsp.vsix
which you can install into VS Code by running:
npm run install-extension
The "biome.lspBin"
VS Code setting will still need to be set as described above.
When the extension is running, it will connect to a daemon server - or it will bootstrap one.
When you apply changes to the binary, you need to do two things:
- compile the binary
- kill the daemon process, so you can spawn a new server session with the new changes
When the daemon is running, it's possible to inspect its logs in the folder biome-logs
, placed
in the temporary folder of the operative system.
If files specific to your local development environment should be ignored, please add these files to a global git ignore file rather than to a git ignore file within Biome.
You can find more information on this process here.
The npm module npm/biome
contains Biome's Node JS API that supports different backends:
wasm-nodejs
(WebAssembly)backend-jsonrpc
(Connection to the daemon)
For testing and developing, you need to build these packages, following the steps:
- install wasm-pack globally;
- run the
build
command inside the packagebackend-jsonrpc
; - run the
build
andbuild:wasm-node-dev
commands inside the packagejs-api
(foldernpm/js-api
); - run
pnpm i
inside the packagejs-api
(foldernpm/js-api
), this will link the WebAssembly bindings and the JSON-RPC bindings;
The tests are run against the compiled files, which means that you need to run the
build
command after you implemented features/bug fixes.
The Biome website is built with Astro. To start a development server you can run the following commands:
cd website
pnpm install
pnpm start
If you work on some parser and you create new nodes or modify existing ones, will need to run a command to update some files that are auto-generated.
This command will update the syntax of the parsers.
The source is generated from the ungram
files.
This command will create new tests for your parser. We currently have a neat infrastructure where tests for parser are generated com inline comments found inside the source code. Please read the proper chapter for more information
It's strongly advised to run this command before committing new changes.
This command will detect linter rules declared in the analyzers
and assists
directories in rome_analyze
, regenerate the index modules analyzers.rs
and assists.rs
to import these files, and update the registry builder function in registry.rs
to include all these rules.
It will also regenerate the configuration of the rules.
This command will check and report parser conformance against different test suites. We currently target the Official ECMAScript Conformance Test Suite and the Typescript Test Suite
The test suites are included as git submodules and can be pulled using:
git submodule update --init --recursive
Internally, the Biome team adheres as closely as possible to the conventional commit specification. The following this convention encourages commit best-practices and facilitates commit-powered features like change log generation.
The following commit prefixes are supported:
feat:
, a new featurefix:
, a bugfixdocs:
, a documentation updatetest:
, a test updatechore:
, project housekeepingperf:
, project performancerefactor:
, refactor of the code without change in functionality
Below are examples of well-formatted commits:
feat(compiler): implement parsing for new type of files
fix: fix nasty unhandled error
docs: fix link to website page
test(lint): add more cases to handle invalid rules
When creating a new pull request, it's preferable to use a conventional commit-formatted title, as this title will be used as the default commit message on the squashed commit after merging.
Please use the template provided.
If the PR you're about to open is a bugfix/feature around Biome, you can add a new line to the CHANGELOG.md
, but it's not mandatory.
At the top of the file you will see a Unreleased
section. The headings divide the sections by "feature", make sure
to add a new bullet point.
Here's a sample of the headings:
## Unreleased
### Analyzer
### CLI
### Configuration
### Editors
### Formatter
### JavaScript APIs
### Linter
### Parser
### VSCode
When you edit a blank section:
- If your PR adds a breaking change, create a new heading called
#### BREAKING CHANGES
and add bullet point that explains the breaking changes; provide a migration path if possible. - If your PR adds a new feature of a fix, create a new heading called
#### Other changes
and add a bullet point that explains the fix or the new feature. Make sure that this new heading appears after the#### BREAKING CHANGES
heading.
- Use the present tense, e.g. "Add new feature", "Fix edge case".
- If you fix a bug, please add the link to the issue, e.g. "Fix edge case #4444".
- Whenever applicable, add a code block to show your new changes. For example, for a new rule you might want to show an invalid case, for the formatter you might want to show how the new formatting changes, and so on.
If your PR requires some update on the website (new features, breaking changes, etc.), you should create a new PR once the previous PR is successfully merged. When adding new features, the documentation should be part of a new PR, which will be merged right before the release.
!bench_parser
benchmarks the parser's runtime performance and writes a comment with the results;!bench_formatter
benchmarks the formatter runtime performance and writes a comment with the results;!bench_analyzer
benchmarks the analyzer runtime performance and writes a comment with the results;
To know the technical details of how our analyzer works, how to create a rule and how to write tests, please check our internal documentation page
To know the technical details of how our JavaScript works and how to write test, please check our internal documentation page
To know the technical details of how our formatter works and how to write test, please check our internal documentation page
We follow the specs suggested by the official documentation:
Odd minor versions are dedicated to pre-releases, e.g. *.5.*
.
Even minor versions are dedicated to official releases, e.g. *.6.*
.