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we could do a blind warp jump, I do this in my 3rd space game using the same framework, I don't use the framework, I just translate by a vector, usually a random distance
We could consider adding a space warp to travel to new areas of the map quickly, ignoring collisions, after #42.
We have the motion blur shader and trail already, with some darkening of the background and deformation + lighting effects, we could get something nice. See https://twitter.com/NathanGDQuest/status/1243238789050519557
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