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Animations blending #26

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DevMagicLord opened this issue Jan 3, 2020 · 2 comments
Open

Animations blending #26

DevMagicLord opened this issue Jan 3, 2020 · 2 comments

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@DevMagicLord
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DevMagicLord commented Jan 3, 2020

Hi,

About the animations they look very rough and cluncky without blending.

You can change the blending on the character AnimationTree, click on the connecting arrows and change their "Xfade time" property to 0.3, then animations will look way more better.

BTW it's great, it should become a starter template for Godot on project creation for fast prototyping.

@NathanLovato
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NathanLovato commented Jan 3, 2020

I'm aware you can blend, but I don't find it makes the animations look better, it does the opposite to me.
For one, blending adds visual lag for the player, but more importantly, there's that issue where the feet are almost aligned in the run, so they go back to the center of mass of the character and magically slide on the ground when blending back to the idle pose. We'd need to redo/change the animations for blending to work, and we don't have budget for that now.

@NathanLovato
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And the project is already in the asset library.

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